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Designing the New RuneQuest - Part 8(Post)
By Jeff Richard Jumping into the setting with Family Background As talked about in the previous designer notes, I'm not a big fan of the "zeroes to heroes" trope. I prefer playing and gamemastering ch
Out of the Suitcase #45: RuneQuest Advertising in (The) General...(Post)The above RQ3 advert is from The General Vol. 25, No. 2, page 5 (1989).Chaosium President Rick Meints shares stories from a life-time as a collector of all things Chaosium.A few days ago I was asked a
Chaosium's 2018 ENnies Success: thanks to all the creative teams(Post)Chaosium had a great night at the 2018 ENnies Awards at Gen Con, picking up four Gold and two Silver awards from nine nominations. Many thanks to the ENnies judging panel for shortlisting our work for
Miskatonic Monday #81 - Journey to Jonstown #63: Nick's 10,000 pages of printed classic and community content!(Post)Our indefatigable community ambassador Nick Brooke is celebrating a personal milestone today: Simon Bray's Jonstown Compendium release Furthest, Crown Jewel of Lunar Tarsh is the 100th print-on-demand
Designing the New RuneQuest - Part 4(Post)Rune Magic!By Jeff RichardAs we've said before, a key goal of the new RuneQuest is to tie the mechanics into the setting of Glorantha and incentivize immersion and role-playing. At the top of the list
Metal Milestones #2 – celebrating significant sales by our community creators at DriveThruRPG(Post)Our community content programs at DriveThruRPG enable fans to self-publish material for Chaosium's Call of Cthulhu, RuneQuest, Age of Vikings, and Pendragon TTRPGs. Independent creators can offer t
Selkana's Saga #8 - Welcome to the mountains, we’ve got fun and games, Part 1(Post)Selkana’s Saga is a Chaosium blog series by Ellie and Scott Akers, following a long-format roleplaying campaign using the RuneQuest: Roleplaying in Glorantha system.Ellie: It is the beginning of Earth
Designing the New RuneQuest - Part 2(Post)By Jeff RichardAs we started to develop the design goals of the new RuneQuest, Ken Rolston, Chris Klug, and I had a discussion about "what are the key features of RQ"? Here are some of the conclusions
Out of the Suitcase #48: 'Good old Burly Bob' - a basic history of Basic Role-Playing(Post)-- "Good old Burly Bob" - art by William Church --Chaosium President Rick Meints shares stories from a life-time as a collector of all things Chaosium.A few weeks ago during a podcast I answered a num
Out of the Suitcase #52: Looking at Games Workshop's Mailing Club Newsletters(Post)Chaosium President Rick Meints shares stories from a life-time as a collector of all things Chaosium.Many years ago I had the good fortune to purchase a set of the first eight issues of Games Workshop
Update on the use of AI text in Chaosium Community Content programs(Post)Hello to all Chaosium community content creators in our programs at DriveThruRPG. Thanks for the inspiration you bring us daily through your work for Chaosium roleplaying games, published via our com
Table Tales: Breaking the Curse of the Empty Table(Post)By Mark Morrison It’s been far too long between tales! Partly because I’ve had my head down working on the RuneQuest Revised Rulebook for next year (so exciting), but mostly because my group has had