Account Navigation

Account Navigation

Currency - All prices are in AUD

Currency - All prices are in AUD
 Loading... Please wait...
Chaosium Inc.

Blog

Women in Tabletop Gaming Month #19: Chaosium interviews Liz Gridley

Posted by Michael O'Brien on

Lynne Hardy interviews painter and graphic designer Liz Gridley for Women in Tabletop Gaming Month

Serious ones first:

1. What is your background?

I studied a Bachelor of Visual Art (Honours) degree with Monash University Caulfield and Churchill (Australia), finishing in 2010, but also have a background in oil painting, illustration, special effect makeup, and—of course—graphic design! I've worked for a variety of businesses, including secondary colleges, small business, clothing production, and promotional companies aside from the gaming community. Currently I'm working almost exclusively with gaming graphic design and my fine art career, culminating in my first solo show in Melbourne later this year.

2. How long have you been gaming? What attracted you to it in the first place, and how were you introduced to it?

Liz Gridley Box Design Zombies Aliens Monsters Oh My

I started gaming after I left high school in 2006—the freedom to build new friendship groups let me dive into the deep end of “not just Monopoly” board games. I also worked at a chain store called Socrates which sold some early fave games such as Killer Bunnies, Ticket to Ride and, of course, Settlers of Catan. I loved how these games brought together my new friend groups and could be repeatedly fun (especially Ticket to Ride, a game that sounds so boring when described and now I'm always raring to play—yay trains!!). Talisman was probably one of the first long strategy games I played and I loved how it married to other fantasy worlds such as Lord of The Rings. I now enjoy watching strategy games as much as playing them, and often set up a painting easel next to the table so I can paint and stay in the story or world created through my friends’ game experience.

3. How did you get into the gaming industry? What was the first gaming product you worked on, and in what capacity?

I'd been working in commercial graphic design for six years when I answered a call out from Ben Hughes of Ambivalent Overlord Games. Hughes particularly liked my previous work marketing the Victorian Discworld Klatch's events (for Terry Pratchett book fans!) which were very colorful and fun. I ended up picking up concept art started by another artist to complete his board game Zombies, Aliens & Monsters (oh my!). My first game design, this was a huge challenge, but incredibly fun. Ben Hughes had a solid concept and was very receptive to my own artistic flair in putting the game pieces and intense board together. I designed all the in-box pieces based off the predetermined “cartoony” style, as well as marketing material for crowdfunding the game’s second edition. This project was a great jump in the deep end for me and I learned a lot.

4. What was the last gaming product you worked on, and in what capacity?

I've just finished up the game design for Chaosium, Inc's newest board game Red Thread of Fate. Created by Pedro Ziviani, the game is set in ancient Japan and allows the characters to take the roles of folklore Henge (guardians). This game was a fantastic opportunity to learn a lot about a different country’s history and traditional narratives. I designed all the cards, box art, and rulebook using some key artwork commissioned from artist Kat G. Birmelin (see Kat's own Women in Tabletop Gaming Month profile here) and historical illustrations by Japanese artists of the 1800s. Susan O'Brien of Chaosium, Inc (also profiled for Women in Tabletop Gaming Month) was again very collaborative in my designs to get not only the pieces right, but also allowing the visual story of the game to impart a “mood” on the players to influence storytelling.

5. What has been the most challenging gaming product you’ve worked on, and why? (Alternatively, this could be the gaming product you’ve learned the most from working on)

Honestly, Red Thread of Fate was initially very challenging, as not being Japanese myself I had a lot of work to do to research culture and design in a sensitive and accurate context. It was a hard task but we worked with collaboratively with Chaosium's colleagues at Arclight (Japanese publishers of Call of Cthulhu and Khan of Khans) on the design and use of Kanji text for accuracy and suitability. I'm very proud of the game and how my skills brought together many people's visions and hard work.

6. What has been the most enjoyable/rewarding gaming product you’ve worked on, and why?

I'm itching to hold a copy of Red Thread of Fate. I always get such a buzz holding (and playing) my latest work in its final form! So, this answer is pending—ha ha!

And now for some more frivolous ones:

7. Just how large is your dice and/or stationary collection?

Dice, I'm very sentimental and have my fave green/purple mix in my homemade pouch—but stationary is another thing entirely. I previously worked in a craft shop so my paper/art supplies collection rivals the store now—ha ha! (You can never have too many sketchbooks, pens, or paintbrushes!)

8. What is your favourite gaming snack?

I'm a big popcorn fiend! Sweet, salty, or buttery—it doesn't matter!

9. What’s the most unusual/exotic location you’ve gamed in? Or that one of your games has been played in

I haven't globetrotted much with games, but my friends and I have done our share of trying to game on trampolines or in an outdoor spa! (More games need to come in a waterproof version!)

Liz Gridley

Bio:

Liz Gridley was born in 1989 in the eastern suburbs of Melbourne, Australia. In 2011, she received her Bachelor of Visual Art (Hons) degree from Monash University, which concluded with winning the Tolarno Painting Prize and the LaTrobe Regional Gallery Emerging Artist Award.

Focusing between her two loves of graphic design & oil painting, Gridley has recently moved back to Melbourne (from the Victoria countryside) and works out of her Knoxfield studio. In 2017, she won the Graeme Hildebrand Major Art Prize which included prize money to further her painting career and has funded her debut Solo Melbourne Art Show at Off the Kerb Gallery, October 2018.

If you would like to get in touch with the artist, she can be reached at lizgridley@gmail.com
Website: www.lizgridley.com.au
Graphic Design:
https://lizgridley.com.au/graphic-design
Instagram:
@lizgridleyartist

  • Women in Tabletop Gaming Month
  • Women in Tabletop
  • Chaosium
  • Red Thread of Fate
  • Liz Gridley
  • Pedro Zivani
  • Game Chef
  • Arclight
  • tabletop

​H.P. Lovecraft's Dagon For Beginning Readers - coming in September!

So a warning to all,for what it is worth:when the monsters arisethey will conquer the earth.The famous H.P. Lovecraft story Dagon is gracefully retold in anapestic tetrameter and illustrated in a darkly whimsical style by "genius poet-artist" R.J. Ivankovic.H.P. Lovecraft's Dagon For Beginning ReadersCHA5117SRP $17.99ISBN 978156882182580 pagesHardcoverFull ColorWritten & Illustrated by R.J. IvankovicThe first release [...]

Read More »

Women in Tabletop Gaming Month #18: Chaosium interviews Stephanie McAlea

Lynne Hardy interviews independent Call of Cthulhu publisher and cartographer Stephanie McAlea for Women in Tabletop Gaming MonthSerious questions first:1. What is your background? My background starts out in Welsh-speaking-only schools before moving to England. My creative background was in graphic design, and my pastime background is Arthurian history. I started making maps freelance for RPGs some years ago, but have now [...]

Read More »

Chaosium Announces Fiction Program Relaunch

Friday, June 22, 2018 – For immediate releaseChaosium, Inc., publisher of the celebrated roleplaying games Call of Cthulhu and RuneQuest, announces the relaunch of their fiction program. The Chaosium fiction line originally launched in 1992 and was suspended in 2015 during a general company restructuring. Subsequently, Chaosium management brought on publishing and gaming industry veteran James Lowder as a consulting editor to help [...]

Read More »

Women in Tabletop Gaming Month #17: Chaosium interviews Fifa Finnsdottir

Lynne Hardy interviews Icelandic RPG artist Fifa Finnsdottir for Women in Tabletop Gaming MonthSerious questions first:1. What is your background? Hailing from Iceland, I’m currently settled in Berlin after living in China, Sweden, and Australia. I have a degree in Sinology, and another in Game Design (which was 50/50 game art and design). Before I left Iceland, I studied [...]

Read More »

Last call for Gen Con GMs!

With Gen Con approaching rapidly, it is time to match volunteers to our huge schedule of 188 events. Because of the still unmet demand for Chaosium games—particularly Call of Cthulhu—Gen Con have offered us the opportunity to add several additional tables, so we can add to our offerings if we have a rush of new volunteers.Join [...]

Read More »

Six Ages Preorders are live!

Our friends at A Sharp have announced that Six Ages, the "spiritual successor" to King of Dragon Pass, is now open for preorders on iOS! Six Ages is a game of resource management and storytelling, set in the magical world of Glorantha (RuneQuest, 13th Age Glorantha, HeroQuest). Six Ages is immensely replayable, thanks to over 400 interactive scenes with [...]

Read More »

Women in Tabletop Gaming Month #16: Chaosium interviews Claudia Loroff

Lynne Hardy interviews RPG writer and Gloranthan chef Claudia Loroff for Women in Tabletop Gaming MonthSerious ones first:1. What is your background?I have a master’s degree in psychology and a master’s degree in computer science, and I’m currently working in a management position for a company which manages research programs for German ministries. 2. How long have you been [...]

Read More »

MASKS OF NYARLATHOTEP: pricing details and what you get in the PDF package

Yesterday we announced the release date of the new Masks of Nyarlathotep PDF—July 1st, 2018. It will be available from Chaosium.com and DriveThruRPG.The PDF package will cost USD$59.99 and contains the following electronic items: Masks Book - Omnibus PDF of both volumes (666 pages)Keeper Screen PDFNPC Portraits PDFKeeper Reference Booklet PDFHandouts (including Maps & Pre-gen PCs)Book Cover images x [...]

Read More »

Women in Tabletop Gaming Month #15: Chaosium interviews Jennell Jaquays

Lynne Hardy interviews RPG pioneer and GAMA Hall of Famer Jennell Jaquays for Women in Tabletop Gaming MonthSerious ones first:1. What is your background? I went to a small liberal arts college straight out of high school, testing out of (nearly all) my freshman year (except writing—go figure). It still took me four years to get my Bachelor of Arts [...]

Read More »