Return to Antarctica with the definitive reprint of this classic campaign for Call of Cthulhu!
Chaosium Unveiled: Inside Beyond the Mountains of Madness
The long out-of-print Beyond The Mountains of Madness returns with a fully updated layout and sleek new printing coming in at over 400 pages.
A Playable Sequel
Beyond the Mountains of Madness is a direct sequel to the short story At The Mountains of Madness, in which an expedition from the Miskatonic University in Arkham discovers proof of ancient, alien life. The investigators of this campaign embark on a new expedition, seeking to finish what the first one started—and uncover the truth of what happened to their predecessors.
A Classic Campaign, Untouched
This printing of Beyond the Mountains of Madness is unchanged from the original vision of the authors. Rules are presented as they were for Call of Cthulhu fifth edition, though can be played with other editions with minor mechanical changes.
The Frozen Continent Revealed
Extensive information on Antarctica, including rules for mounting expeditions, and details for 1920s equipment. Expand your campaign, or develop your own Call of Cthulhu scenarios set in the white wastes of the South Pole!
Downloads for this Product
Order large printed maps and the expedition patch on Redbubble!
We have made them available to you through our Redbubble store in a variety of formats. Remember, PDFs of the maps are included with the bundled PDF purchases.
Physical Product Settings
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United States: [Y]
United Kingdom: [N]
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Has Physical Product: [Y]
Is Physical Available: [Y]
Physical Product Name: [Beyond the Mountains of Madness - Hardcover]
Physical Product Link: [/beyond-the-mountains-of-madness-hardcover/]
- Call of Cthulhu 5.5, best with the current edition
- Digital PDF
- Page Count:
- Charles and Janyce Engan
- Cover Artist:
- John T. Snyder
- Interior Artists:
- Paul Carrick, M. Wayne Miller, Michael Blum
This is simply one of the best Call of Cthulhu campaigns ever published. The level of research and detail on the subject is fantastic, producing an epic game that transports the players to another time and place. More than just an historical exercise, BMM captures the sense of magnificent scale found in Lovecraft’s novella, and adds to the Mythos in a way generally only found in the best Mythos fiction. Designed for committed and imaginative players, the campaign unfolds in a slow-burn to eventually reach an apocalyptic pitch, and the mid-game twists are designed to test even the most intrepid group of characters. My only critique in that Beyond the Mountains of Madness has a few Edgar Allan Poe and John Campbell-based side-plots which were clearly left unfinished. Although the main campaign stands squarely on its own, I feel a revised version could develop these intriguing ideas more fully. And a note on the price: Considering that Amazon.com is selling the out-of-print book version of this campaign for $1200, this $20 PDF is quite a reasonable bargain! A note to Keepers downloading this campaign. I ran BMM in 2007–2008, and have placed several suggestions, additions, and expansions online at http://www.shipwrecklibrary.com if you are interested.