Dark Schemes Herald the End of the World
Reanimation of the classic Call of Cthulhu campaign.
The new edition of Masks of Nyarlathotep is a complete revision and updating of this epic multi-part campaign set in 1925, in which steadfast investigators must unravel secrets and battle the minions of darkness in an attempt to stop world-shattering events from destroying humanity.
Get the Stunning Slipcase Set!
- Global campaign covering seven countries in five continents!
- Packed with encounters, side-track adventures, detailed adversaries, geographical information, and more!
- Presented in full color, with new artwork, maps and floor plans, and ready to use player handouts.
- Appendices collect spells, tomes, artifacts, and travel advice.
- Ultimate edition, packed full of advice and tips.
The original six-chapter campaign featuring adventures in America, England, Egypt, Kenya, Australia, and China have been developed and updated by Mike Mason, Lynne Hardy, Paul Fricker, and Scott Dorward, and feature enhanced and new encounters, sub-plots, and on-point guidance for the Keeper.
Now written to be playable with either standard Call of Cthulhu or Pulp Cthulhu, the text guides the Keeper and allows for both gritty or action-packed pulp styles of play.
The Introduction chapter features a new foreword by Mask’s creator, Larry DiTillio, and goes on to provide an overview of the campaign, it’s key players and their goals and differing agendas, and the important locations the investigators will travel to while they seek to understand the mystery unfolding before them. Additional material looks at the dark god Nyarlathotep, his cults, and his role in the campaign. Guidance is also provided on running the campaign, including considerations of historical depictions, pulp or standard play styles, and lethality level (just how much danger should the investigators’ face). Rounding things out is plenty of advice on creating investigators for the campaign, replacement characters, and ten ready-to-play investigators for those wishing to dive straight into the adventure.
Complete with a Brand New Chapter...
Set in Peru, this new scenario takes place in 1921 and provides an exciting introductory prologue to the campaign, where the investigators meet Jackson Elias, the industrious and charming author, whose researches lead into the globe-spanning mystery. Embarking on an expedition to find a lost South American pyramid, the investigators come face to face with ancient horrors that foreshadow the task ahead.
... and Even More!
And for an added bonus, a Grand Conclusion chapter helps the Keeper to determine just how successful the players have been in tackling the dark schemes of Nyarlathotep’s cults, as well as discussing ways to extend the campaign in a variety of ways.
Each chapter has been tirelessly crossed-referenced to help those running the campaign to keep track of the many locations, characters, player handouts, and items thrown up by the players’ investigation. With new appendices collecting spells, tomes, and artifacts, running the campaign is easiest it has ever been.
We have added Detailed New Appendices!
Running Masks of Nyarlathotep has never been easier thanks to these extensive appendices:
- Travel – detailing travel times across the world, means of transport, rest and recuperation for traveling investigators, travel events, and also guidance for investigators wishing to learn new skills and improve existing ones.
- Spells – collects campaign-important spells together for handy reference, with over 30 spells detailed. Including Call the Black Sphinx, the Seal of Nephren-Ka, and the Ward of Anubis, to name but a few.
- Tomes – during their investigations the investigators may come across a wide range of Mythos tomes, each bulging with forgotten and dark wisdom. This appendix gathers all of the tomes encountered in the campaign, with over 20 detailed listings, each providing background the tome, the lore within, and relevance to the campaign’s plot, be it the dreaded Necronomicon or the abhorred Black Tome.
- Artifacts – just as there are numerous tomes to be discovered, there are also plenty of strange artifacts to be found (some useful, some deadly). Here, fifteen artifacts are gathered, from the Mask of Hayama to the Headdress of Eyes, from the Adornments of Nitocris to the very strange Device of Rods, Wheels, and Mirrors.
This Slipcase Set Includes:
- The Masks of Nyarlathotep Campaign in two volumes. 666 pages of Adventure!
- A three part Keeper Screen designed for the campaign
- A tuckbox set with every player handout
- 11"x17" world map
- Individual Maps for every campaign location
- 10 Pre-Generated Characters with Character and Background Sheets
What are you waiting for? Go Save the World!
Downloads for this Product
What The Critics Say
"When Masks first came out [in 1984], it was the best. In the years since, rivals to the throne appeared. The new edition vanquishes them. Masks of the Nyarlathotep is the best. Full stop."
— Vintage RPG, Masks of the Nyarlathotep - Vol 2 Review.
"For something which had already established itself early on as an rpg classic, Chaosium have gone and ratcheted-up this one to 11."
— Whispers from the Ghooric Zone, The Lovecraftian Thing a Day (2018) No.182: The Masks of Nyarlathotep.
"...this new edition of Masks will set the bar for roleplaying campaigns for some time to come... the new Masks of Nyarlathotep is everything that fans of Call of Cthulhu would want from an update of one of the most compelling RPG campaigns ever written. For players it will be a defining experience of what an RPG can be, offering an immersive, multi-faceted adventure into the heart of both cosmic and human darkness. For Keepers, the book is meticulously researched and provides all the resources and tips for running this holy grail of campaigns."
— Games vs Play, First look review – Masks of Nyarlathotep 5th Edition.
"The Greatest Roleplaying Campaign Ever? If Masks of Nyarlathotep is the campaign by which all other Call of Cthulhu campaigns are measured, then Masks of Nyarlathotep: Dark Schemes Herald the End of the World just raised the bar."
— Reviews from R'lyeh, The Greatest Roleplaying Campaign Ever?.
"Should you get Masks?... This will be an adventure you and your RPG friends will be talking about 20-30 years after the event. If you played Masks years ago and want to play it again, yes. The best commercially available RPG scenario has got better."
— The British Fantasy Society, Masks of Nyarlathotep: Call of Cthulhu. RPG review.
"The fifth edition design team of Mike Mason, Lynne Hardy, Paul Fricker, and Scott Dorward has managed to the unexpected; they have released an edition of Masks of Nyarlathotep that actually improves upon the original. This is the same thrilling--and often terrifying--Masks that you know and love, but in every measurable way it surpasses any iteration before it. It looks better, reads better, and with massive amounts of support for the Keeper, runs better. If you play Call of Cthulhu, you need to own it. If you don't play Call of Cthulhu, now is the time to start. Masks of Nyarlathotep once again sets the standard for what a complex, lengthy RPG campaign should look like, and with products like these Chaosium reminds us exactly why it is as storied an institution as it is. Masks is a classic car rebuilt from the ground up with modern parts and the original's soul."
— Andrew Logan Montgomery, Exploring the Otherworlds of Fiction, Magic, and Gaming, Masks of Nyarlathotep Review.
"HOLY COW! You took the time and made this thing amazing… The 7th edition Masks of Nyarlathotep is an phenomenal product."
— Throat Punch Games, Ring Side Report- RPG Review of Masks of Nyarlathotep.
"…a grand campaign that spans the globe as players go searching for the lost Carlyle Expedition by chasing down clues in newspaper clippings, photographs, and other resources. The campaign lets the players determine their direction and while it has a deadly reputation, it’s one that most fans of Call of Cthulhu remember fondly as they talk about how they died or went insane."
— Geek & Sundry, 6 Monster-hunting RPGS that kick undead butt.
"...blends the globetrotting pulp momentum of an Indiana Jones movie with the dark cults and uncaring gods of the Cthulhu Mythos… It’s good to see a fan favorite campaign back after all these years."
— Geek & Sundry, The Best of 2018's Tabletop Roleplaying Games.
"Everyone should play Masks of Nyarlathotep. It's one of the best roleplaying campaigns ever written - and now it's easier than ever to play."
— The Vintage Podcast, Masks of Nyarlathotep (Again).
"...a milestone for Call of Cthulhu and for RPG campaigns. It expanded our ideas of what roleplaying game adventures could be and raised the standards for the industry and the RPG art form."
— The New York Review of Science Fiction, Lisa Padol., Masks of Nyarlathotep Review.
"...the holy grail of horror, and in my opinion the best, most frightening, atmospheric, awesomely realized campaign for any game."
— Dennis Detwiller, Tips on running Masks of Nyarlathtep.
"Considered by many the War and Peace of roleplaying, Masks of Nyarlathotep changed the way in which roleplaying campaign were designed. It coupled a complex, non-linear plot with such an incredible amount of historical detail and invention that made the experience of playing it an absolute delight and, in many ways, a life-changing experience."
— AuthorsDB.com, Featured Author: Larry DiTillio.
"...widely considered one of the best RPG adventures ever made"
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PDF Product Name: [Masks of Nyarlathotep - PDF]
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- 7th Edition Call of Cthulhu
- Year Released:
- Page Count:
- 666 plus many handouts
- Full-color PDF
- Larry DiTillio, Lynn Willis, Mike Mason, Lynne Hardy, Paul Fricker, Scott Dorward
- Cover Artists:
- Sam Lamont, Rhys Pugh
- Caleb Cleveland, M Wayne Miller, Jonathan Wyke, Victor Leza, Eric Lofgren, Petr Stovik, Löic Muzy
- Andrew Law, Olivier Sanfilippo
- Andrew Law, Nick Nacario
- Nick Nacario
I have never seen, opened, or read another rpg product that came close to this quality of content and plot. This is the standard vs all other rpg products are weighed against and many come up wanting.
Masks is one of the greatest ttrpg campaigns for any game of all-time. That’s not hyperbole; it’s been loved for decades now, and the 7e edition is worth every single red cent. It’s so detailed that it is not unheard of for groups to take one to two YEARS playing through it. And if you get this you really need to pick up the Mask Prop Set from the HP Lovecraft Historical Society that, while not cheap to most people, is worth the price and will make an already amazing campaign absolutely legendary- your players will love touching those props, trust me on that. Masks is not recommended for new Keepers! I can honestly say that I’ve never played through a campaign that is as taxing as Masks is or that requires so much prep-work by the Keeper, but once you’re experienced with CoC it will be some of the most fun you will ever have as a Player or as a Keeper/Dungeon Master. I love AD&D and D&D, but every campaign pales in comparison to Masks. Go ahead and click the Buy button. Save up for a few months or so if you need to; stick all of your change from everyday transactions into a jar for Masks if need be, and you will not ever regret spending the money. That’s a solemn promise.
The first question for any new edition is whether it is worth getting when you already have the old one. The answer in this case is a resounding yes. Not just in terms of the physical production values, but the contents too. First, there is an entire new chapter, a prologue set in South America, which can serve as the Investigators' first encounter with Jackson Elias (and whose presence now means the campaign takes in every inhabited continent in Earth). The chapters, and the campaign as a whole, have been given more expansive introductions, putting everything at the Keeper's fingertips. And small changes have been made throughout the text, smoothing out some of the racial blind spots that were inevitable in a campaign originally from the 1980's. For those whose purchase of the campaign would be their first, the answer is even simpler: this campaign is a classic and you will not regret it.
I had the original Masks back in the day and thought it was good, this one blows it away. The books are beautiful and well-designed. The Keeper's Screen is great and useful and the handouts that come with it are so cool. What little I've read of the campaign is impressive and I am going to do everything in my power to run this thing as soon as possible!
First of all, I initially bought the PDF then spotted the slipcase set and bought that. Chaosium sorted that out for me with gusto and enthusiasm. 1st class customer service at is best. The slipcase set is impressive. It oozes quality and content. Just handling the books feels good.... I actually feel sorry for my group since they won't be able to see what I can see in Masks as a Keeper. The whole product is extremely well put together and I cant wait to get started. Normally as a GM in most RPGs you need to read, second guess your groups likely choices and try to pre-empt any fill any potential holes. In Masks there aren't any holes that I can see, which means I can add fluff, flavour and dressing rather than add content I think might be required. Masks is the most complete campaign I've seen in over 30 years of running RPGs. All the handouts (lots!), maps, flow charts and guidance notes are included and it comes with the PDF and a solid Keeper's screen. I cant praise this campaign highly enough. Worth every penny.