Welcome to Griffin Mountain.
This second edition reprint contains all of the original supplement, several articles printed in magazines, over 35 new pieces of additional art, designer’s notes, and a never before published treatise on Running a Gloranthan Campaign by Greg Stafford. It also includes a separate 12 page set of player handouts.
Griffin Mountain was the largest game adventure ever published when it was first printed and it established a new state-of-the-art in roleplaying. It is a complete depiction of Balazar, a section of Glorantha just north of Dragon Pass and north-west of Prax. Unlike many source-books which offer worlds, Griffin Mountain goes into detail about the inhabitants (not just how many people live in what village), giving in depth views of their leaders, their lives, and their land. This is not a dungeon adventure. The book is aimed at an holistic, above-ground campaign. Almost all of the material can be adapted to a GM’s own campaign, including weather charts, personalized encounters, found encounters, a merchant caravan, barbaric citadels, and two new cults, Foundchild and Cacodemon.
Griffin Mountain details an area 800 kilometers wide. The Elder Wilds is where non-humans live and high adventure thrives. Balazar is a sparsely populated hunting ground for approximately 12,000 human barbarians, a wild frontier where anything can happen. This book contains extensive notes on the area’s geography, history, and inhabitants.
Meet King Yalaring Monsterslayer who became king of the citadel of Trilus by right of conquest. Visit picturesque Elkoi, built by giants. Trade with Joh Mith, a fat, jovial caravan master with high bargaining skills. Gamble with Hen Cik, one of the caretakers of a legendary castle in Giant Land. Cross the dangerous River of the Damned (full river crossing rules inside). Quest for the powerful windberries, rumored to be found on Griffin Mountain itself. Beware of the ever-present baboons, bears, dragonewts, dwarves, elves, dinosaurs, wild hawks, trolls . . .
Get your adventurers ready for a glorious time in Griffin Mountain!
What the Critics Say
"One of the best RPG products ever produced for any game… a true masterpiece of the early days of gaming. It's a great example of a sandbox, filled with people, places, and adventure hooks to keep a party of characters busy for innumerable nights of adventure."—Grognardia (retrospective).
Physical Product Settings
Is Physical Product: [N]
Has Inventory: [Y]
United States: [N]
United Kingdom: [Y]
Is PDF Available: [Y]
PDF Product Name: [Griffin Mountain - PDF]
PDF Product Link: [/griffin-mountain-pdf/]
Has Physical Product: [Y]
Is Physical Available: [Y]
Physical Product Name: [Griffin Mountain]
Physical Product Link: [/griffin-mountain/]
Good Supplement, Hard to Start out with for new GM's but Great for first time adventurers.
Griffin Mountain is a great setting for new adventurers, albeit it may not be as accessible to new GMs. I picked it up to adapt to Heroquest Glorantha rules, which was easy enough. The world is very much alive within Griffin Mountain, and the authors do a lot to flesh it out, but it definitely doesn't serve as the best base for Gloranthan knowledge. Instead, this is a zoomed in look at a single region. The cults of Balazar could have used some more fleshing out in my opinion as well. Finally, there are typos throughout the book, which seem to have occurred when a hardcopy of the book was scanned into a .pdf. All in all we're having fun with it nonetheless, which is what really matters.