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New Chaosium delivers on RuneQuest Kickstarter
Posted by Michael O'Brien on 13th Apr 2016
Chaosium President Rick Meints announced today that shipping was about to commence for the RuneQuest Classic Kickstarter, the reprint of the iconic RPG. The Kickstarter, which successfully concluded in late December 2015, commemorated both Chaosium's 40th anniversary in 2015 and kicked-off the
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Designing the New RuneQuest - Part 4
Posted by Michael O'Brien on 28th Feb 2016
Rune Magic!By Jeff RichardAs we've said before, a key goal of the new RuneQuest is to tie the mechanics into the setting of Glorantha and incentivize immersion and role-playing. At the top of the list was fixing Rune Magic, which had quite a few problems. The biggest was that an initiate had to sacr
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Designing the New RuneQuest - Part 3
Posted by Michael O'Brien on 13th Feb 2016
By Jeff RichardSo let's wade into some controversial waters, and talk about the decision to base the new RuneQuest on RQ2 and not RQ6. Initially, we had imagined that the new RQ would be a streamlined RQ6. But now, the final product is being built up from RQ2. So what happened?Three main things: Run
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Designing the New RuneQuest - Part 2
Posted by Michael O'Brien on 10th Feb 2016
By Jeff RichardAs we started to develop the design goals of the new RuneQuest, Ken Rolston, Chris Klug, and I had a discussion about "what are the key features of RQ"? Here are some of the conclusions (in no particular order):Percentage Skills Character SheetRuneQuest is Awesome and Elegant bec
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Designing the New RuneQuest - Part 1
Posted by Michael O'Brien on 8th Feb 2016
We'll be launching the new Chaosium edition of RuneQuest at Gen Con this year. As that eagerly anticipated date approaches, Jeff Richard, creative director at Chaosium and lead designer of the RuneQuest project, is penning a series of designer notes to discuss the creative process - over to you Jeff
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Steve Perrin joins design team for new Chaosium edition of RuneQuest
Posted by Michael O'Brien on 4th Feb 2016
In the spirit of bringing the band back together, Chaosium is delighted to announce that Steve Perrin is joining the design team for Chaosium’s new edition of RuneQuest. "We knew that Steve Perrin’s place at the table, as both the creator and lead author of the original groundbreaking ‘78 and ‘79 ed
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"I Bought - We Won" - RuneQuest Classic Kickstarter a resounding success
Posted by Michael O'Brien on 21st Dec 2015
The RQ Classic Kickstarter is over and we thank the 2176 backers for joining us on an epic journey! We have achieved so much these last 24 days. We hoped for 1000 backers, were amazed when we passed 1500, and stunned to have over 2000. That's almost one backer for every page of Classic RuneQuest we
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RUNEQUEST CLASSIC IS BACK - KICKSTARTER ENTERS FINAL FIVE DAYS!
Posted by Michael O'Brien on 16th Dec 2015
Moon Design Publications is delighted to announce that its phenomenally successful RUNEQUEST CLASSIC Kickstarter campaign is now entering its final five days.This campaign reprints the classic second edition of the RuneQuest RPG, which in its heyday rivaled Dungeons & Dragons in sales. Lau
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