Blog
New Partnership for Gloranthan Miniatures and Skirmish Wargames Rules
Posted by Michael O'Brien on 4th Jul 2016
Chaosium and Dishdash Games today announced a business partnership to create a new range of 28mm Miniatures themed for Greg Stafford's mythic setting Glorantha.The initial range launches early next year with a set of 28mm Orlanthi metal miniatures. From then the range will build quickly, supporting
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Designing the New RuneQuest - Part 9
Posted by Michael O'Brien on 17th Jun 2016
By Jeff RichardSome people have asked why the new edition is simply going to be titled "RuneQuest".Internally, we don't call this RuneQuest 7 because we find that misleading. Mongoose RuneQuest 1, MRQ2, and The Design Mechanism's RQ6 share a common design thread from MRQ1, but the new RQ is simply n
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Designing the New RuneQuest - Part 8
Posted by Michael O'Brien on 12th Jun 2016
By Jeff Richard Jumping into the setting with Family Background As talked about in the previous designer notes, I'm not a big fan of the "zeroes to heroes" trope. I prefer playing and gamemastering characters who start in media res - that is, they already have a past and have communit
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Designing the New RuneQuest - Part 7
Posted by Michael O'Brien on 24th May 2016
By Jeff Richard On Zeroes to Heroes We all know the classic RPG trope - we make a character based on a concept, but when we first start playing them, they generally suck at doing anything. We fumble along through "low level adventures", fighting trollkin or rubble runners, until we've gain
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Designing the New RuneQuest - Part 6
Posted by Michael O'Brien on 30th Apr 2016
By Jeff RichardI figured in this set of RuneQuest Design Notes I'd answer a
key question that we get quite often -"are you using the [pick a rule]
from RQ [pick an edition]?"One of the mantras we have in writing the new edition is
"if it ain't broke, don't fix it." In RQ2 the main things that wer
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Designing the New RuneQuest - Part 5
Posted by Michael O'Brien on 27th Apr 2016
By Jeff RichardA few thoughts on RuneQuest combat...RuneQuest combat is a fundamentally different experience than in most other roleplaying games. First, and I think most commonly talked about, the actions in a RuneQuest combat correspond with what we imagine might actually happen in a melee - someo
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New Chaosium delivers on RuneQuest Kickstarter
Posted by Michael O'Brien on 13th Apr 2016
Chaosium President Rick Meints announced today that shipping was about to commence for the RuneQuest Classic Kickstarter, the reprint of the iconic RPG. The Kickstarter, which successfully concluded in late December 2015, commemorated both Chaosium's 40th anniversary in 2015 and kicked-off the
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Designing the New RuneQuest - Part 4
Posted by Michael O'Brien on 28th Feb 2016
Rune Magic!By Jeff RichardAs we've said before, a key goal of the new RuneQuest is to tie the mechanics into the setting of Glorantha and incentivize immersion and role-playing. At the top of the list was fixing Rune Magic, which had quite a few problems. The biggest was that an initiate had to sacr
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