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Chaosium is at Origins 2018 in Columbus OH this weekend

Posted by Michael O'Brien on 12th Jun 2018

Chaosium is at the Origins Game Fair this weekend (June 13-17), in Columbus OH. Team members Rick, Todd and James will be there, along with a full suite of current Chaosium products including the 2018 Free RPG Day release Scritch Scratch. Rick also has advance physical copies of& … read more

Women in Tabletop Gaming Month #7: Chaosium interviews Kerie Campbell

Posted by Michael O'Brien on 11th Jun 2018

Lynne Hardy interviews RPG trailblazer Kerie Campbell for Women in Tabletop Gaming MonthSerious ones first:1. What is your background? I’m pretty boring, actually. Didn’t finish college, no degrees. I became disabled in the early 1990s and haven’t worked since then. Quite a bit of the past c … read more

Women in Tabletop Gaming Month #6: Chaosium interviews Mara Braun

Posted by Michael O'Brien on 10th Jun 2018

Lynne Hardy interviews 13th Age Glorantha and Miskatonic Repository artist Mara Braun for Women in Tabletop Gaming MonthSerious ones first:1. What is your background?My background is in Fine Arts. This is very relevant to my illustrator work for Chaosium.2. How long have you been gaming? What attr … read more

Women in Tabletop Gaming Month #5: Chaosium interviews Lynne Hardy

Posted by Michael O'Brien on 8th Jun 2018

Women in Tabletop Gaming Month: Lynne Hardy, assistant editor for Call of CthulhuSerious ones first:1. What is your background? I originally trained as a biomedical research scientist. My B.Sc was in Biochemistry, and I followed that up with a Ph.D in Human Molecular Genetics (both at Newca … read more

Women in Tabletop Gaming Month #3: Chaosium interviews Marion Anderson

Posted by Michael O'Brien on 5th Jun 2018

Lynne Hardy interviews Call of Cthulhu writer Marion Anderson for Women in Tabletop Gaming MonthSerious ones first:1. What is your background? My day job for the past 30 years or so has been involved in one aspect or another of tertiary education. When I first started freelance game writing I … read more