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Designing the New RuneQuest - Part 4

Posted by Michael O'Brien on 28th Feb 2016

Rune Magic!By Jeff RichardAs we've said before, a key goal of the new RuneQuest is to tie the mechanics into the setting of Glorantha and incentivize immersion and role-playing. At the top of the list was fixing Rune Magic, which had quite a few problems. The biggest was that an initiate had to sacr … read more

Announcing Chaosium’s First Organized Play Campaign for Call of Cthulhu!

Posted by Michael O'Brien on 23rd Feb 2016

A Time to Harvest is a campaign unfolding over six months, which will be offered free to all members of The Cult of Chaos, Chaosium's Game Master and Organized Play Program.“It’s a tightly focused campaign, set in Lovecraft Country, which is inspired by and builds on H. P. Lovecraft's tales", s … read more

Designing the New RuneQuest - Part 3

Posted by Michael O'Brien on 13th Feb 2016

By Jeff RichardSo let's wade into some controversial waters, and talk about the decision to base the new RuneQuest on RQ2 and not RQ6. Initially, we had imagined that the new RQ would be a streamlined RQ6. But now, the final product is being built up from RQ2. So what happened?Three main things: Run … read more

Designing the New RuneQuest - Part 2

Posted by Michael O'Brien on 10th Feb 2016

By Jeff RichardAs we started to develop the design goals of the new RuneQuest, Ken Rolston, Chris Klug, and I had a discussion about "what are the key features of RQ"? Here are some of the conclusions (in no particular order):Percentage Skills Character SheetRuneQuest is Awesome and Elegant bec … read more