A game of high adventure, mystery and action. A game of intrigue and romance. This is 7th Sea.
Chaosium Unveiled: Inside 7th Sea Core Rulebook - Second Edition
7th Sea is the premier tabletop game of sabres, ships, and high adventure! Packed together in a gorgeous hardcover book, these 300 pages are laden with gorgeous art that fully captures the imagination.
A Game of Heroes
In7th Sea, you are a hero. You are ready to live and die for causes that matter. You will bravely take on a dozen thugs with swords, knives and guns all on your own. You are the trusted knight, a loyal bodyguard or even an adventuring queen herself. You are d’Artagnan, Milady de Winter, the Dread Pirate Roberts, Jack Sparrow, Julie d’Aubigney, and the Scarlet Pimpernel all rolled up in one!
A Narrative System Like No Other
A unique D10-based dice pool system sees players influence and push the narrative in heroic ways. With the guidance of the Game Master, 7th Sea presents mechanics that put you in charge of the action, and provides all the tools you need to craft an imaginative, over-the-top adventure with your tongue planted firmly in cheek.
A Breathtaking World
Théah is a world of magic, mystery, and intrigue. A version of Europe seen through the lens of sorcery, danger, and high adventure, Théah is a setting that captures the imagination and breeds story seeds. Your heroes can take to the seas and explore the known world, or have them stay in one country and explore the depth and breadth of the setting.
What The Critics Say
7th Sea is an amazing world. It's fully filled out and well developed. It's a place with lots of stories to tell as well as a lot of places to explore …a fantastic take on the pirate fantasy RPG. " OVERALL SCORE: 9/10.
— Throatpunch Games, Ringside Report on 7th Sea Core Book.
"If you’re looking for a game that delivers rope-swinging swashbuckler-y fun with the ability to take your own story by the reins, then this is the game for you. John Wick clearly knew what he wanted to do with the game, and didn’t waste time killing sacred cows to make it happen."
— Philgamer, 7th Sea 2nd Edition Review.
"The game basically ended up as a way to just let our imaginations run wild… as my two friends and I started getting lost in the story we were telling, the dice and mechanics took a back seat to pure role playing. I actually found myself exhausted by the end of the session, but I was also exceedingly happy from having such a good time… In a world where throwing dice seems to be the main point of RPGs, 7th Sea gave me a breath of that fresh ocean air of storytelling."
— The Coolship, 7th Sea Second Edition Review.
"Have you ever wanted to be a pirate? If not, why not? What about a swashbuckling hero along the lines of Inigo Montoya, Guybrush Threepwood or the Musketeers of Dumas’ stories? Or maybe you want to run a game, stranding a bunch of heroes on an island filled with wonders, horrors and buried treasure? I have found and run such a game… If you like swashbuckling adventures and heroic characters, this is definitely the best system."
— Who Dares Rolls, 7th Sea Second Edition Review.
"…one of the most stunningly unique and innovative game systems that I have ever played."
— Dan Wells, (YouTube review).
"To quote the Princess Bride, it has 'fencing, fighting, torture, revenge, giants, monsters, chases, escapes, true love, miracles…' What more could you want? Dear readers, definitely give this one a try!"
— The TTRPG Factory, 7th Sea 2nd Edition Review.
"Is the game worth it? Absolutely. The mechanic is easy to grasp, easy to teach, and fun to work with. GMs have an easy way to work with things, players can actually play what they want out of the gate [...] and the setting has amazing potential... If you enjoy swashbuckling films and the Renaissance, 7th Sea is right up your alley. Honestly, I’d suggest this game to just about anyone, but there ARE people that hate The Princess Bride, so they’d probably hate this game."
— Sticky Bunton, Sailing with 7th Sea Second Edition.
"It's possible to tell exclusively land-bound stories in a 7th Sea game a la The Three Musketeers; that said, the game's elaborate rules for ship-sailing and duels, along with the large number of piratical factions and antagonistic trading companies in the setting, make 7th Sea a consistently good option for telling Pirates of the Carribean-style tales of magic and high adventure in a tabletop RPG medium."
— Screenrant, Swashbuckling Tabletop RPGs For Fans Of Pirate Narratives.
"7th Sea perfectly combines the originality of Indie games with the professional execution of mainstream games. It is a narrative, heroic game with very well-matched mechanics and a very rich world."
— Poltergeist, 7th Sea Review (Polish).
Physical Product Settings
Is Physical Product: [N]
Has Inventory: [Y]
United States: [Y]
United Kingdom: [Y]
Is PDF Available: [Y]
PDF Product Name: [7th Sea Core Rulebook Second Edition PDF]
PDF Product Link: [/7th-sea-core-rulebook-second-edition-pdf/]
Has Physical Product: [Y]
Is Physical Available: [Y]
Physical Product Name: [7th Sea Core Rulebook Second Edition - Hardcover]
Physical Product Link: [/7th-sea-core-rulebook-second-edition-hardcover/]
- John Wick Presents
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- 2nd Edition 7th Sea
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- John Wick, Mike Curry, Rob Justice, Mark Diaz Truman, Jesse Heinig
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