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Regency Cthulhu - Hardcover

$44.99
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CHA23179-H
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The Mythos Comes to Jane Austen’s England!

Chaosium Unveiled: Inside Regency Cthulhu

Watch the unveiling video to see the book for yourself. Remember that you get the PDF when getting the physical copy.

Regency England: a time of social niceties, grand balls, romantic intrigues, and disappointments—as described in the novels of Jane Austen. Through the lens of the Cthulhu Mythos, horrors weave themselves into the hearts of everyday Georgians—from the richest to the poorest.

What's Inside

Regency Cthulhu: Dark Designs in Jane Austen’s England is a historical sourcebook for Call of Cthulhu.

The Regency Era Come To Life

Regency Cthulhu - Chapter 1

Details and history of Regency-era England (1811-1820), that help bring this unique period to life at your tabletop. Included are new rules for creating special, Regency-era Investigators, along with new skills and occupations unique to this slice of history.

Explore the Regency-era with the new mechanic: Reputation. Measure the standing of your Investigator amongst others in high society, and watch it rise and fall as you play!

Regency - Reputation

The Town of Tarryford

Regency Cthulhu - Chapter 2

Uncover the dark secrets at the heart of the town of Tarryford: twisted horrors that have lain dormant for centuries now seek to burst forth into England. A detailed primer on Tarryford gives a beginning or seasoned Keeper everything they need to use the town as a setting for their Call of Cthulhu games in both 1813 and 1913.

Regency - Dancing

Scenarios, Maps, & Handouts

Regency Cthulhu - Chapter 4

Two scenarios designed to introduce players to the Regency-era take place in the town of Tarryford in the year 1813. The scenarios can be linked together, played as one-shots, or used as the foundation for a Regency-era campaign of your own design. Also included are detailed maps and player handouts, as well as 6 pre-generated Call of Cthulhu Investigators, and 6 Pulp Cthulhu Investigators.

The Duel

Downloads for this Product

 
Keeper Reference Booklet
 
NPC Portraits
 
Keeper Map Pack
 
Player Maps and Handouts
 
Plain Text Handouts
 
Investigators

Regency Cthulhu Blank Character Sheets

 
Regency Cthulhu - Standard - Color
 
Regency Cthulhu - Standard - Greyscale
 
Regency Cthulhu - Pulp - Color
 
Regency Cthulhu - Pulp - Greyscale

What The Critics Say

  • "So amazing... I give this new book a 10/10 and now I really need to find a group to play it with."

    — Geek Tyrant, a fantastic resource for any game set in Regency England.

  • "It is an eldritch truth, universally acknowledged that with strange aeons, even death may die... Regency Cthulhu is a new sourcebook for the popular Call of Cthulhu RPG. And it does exactly what it says on the tin. The world of Regency England—and specifically here, Jane Austen’s England, which was society through a bitingly satiric lens—is about to be full of monsters from the mythos."

    — RPGNews, Pride and Prejudice and Eldritch Horror.

  • If you want your cosmic horror with more fancy balls, tea parties, and people in crinolines and cravats, then being able to create your own “Pride And Prejudice And Eldritch Horrors” experience is going to be a very appealing and proper proposition – in which case you and your table are going to have a great time..."

    — Game on AUS, Regency Cthulhu: Pride and Prejudice and Eldritch Horrors.

  • "I cannot help but say that Chaosium have once again set the highest of bars for their releases – this time nailing the release of an expansion to an already much-loved game... From the level of fascinating historical detail, through the delicious artwork on display throughout, to the bounty of free resources that come with the product – it is practically perfect."

    — 5D Blog, The mythos comes to Jane Austen’s England!.

  • "Regency manages to keep the game feeling fresh while also feeling still somewhat familiar... If you’ve always wanted to play out your Pride & Prejudice fantasy but still love the idea of dealing with horrifying abominations from the beyond, then Regency Cthulhu might be the game you’ve been waiting for. The systems that modify the original game are elegant and easy to understand without reinventing the wheel."

    — RPGBot, Regency Cthulhu – A Review.

  • "This is one Call of Cthulhu book I didn’t expect, but I should have... Very much recommended."

    — EuroCultAV, Tabletop Review – A Time to Harvest/Cults of Cthulhu – Chaosium.

  • "9/10 - This is a fantastic book... highly, highly recommended"

    — The Gaming Gang, Call of Cthulhu: Regency Cthulhu | Review and Page-Through.

  • "A gorgeous book that is very evocative of its period and source material. The sample scenarios are very much a part of the culture of Regency England."

    — Daniel Stack, Rolling Boxcars, The Five and a Half Minute Servant’s Corridor – Regency Cthulhu.

  • "The best Regency historical contextual material I’ve seen yet. Even if you’re not into cosmic horror, it’s really useful for anyone interested in Austen’s period — & the rich world beyond."

    — Dr Emily Friedman, Austen and Regency period scholar (Auburn University), Twitter Post.

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PDF Product Name: [Regency Cthulhu - PDF]
PDF Product Link: [/regency-cthulhu-pdf/]

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Publisher:
Chaosium
Year Released:
2022
ISBN:
978-1-56882-441-3
Format:
Full Color Hardcover
Page Count:
224
Authors:
Andrew Peregrine, Lynne Hardy
Cover Artist:
Riley Spalding
Interior Artists:
Carlos Cara Álvarez, Alberto Bontempi, J B Casacop, Tyler Clark, James Denton, Andrey Fetisov, Emilien Francois, Doruk Golcu, Kali Huisse, Kurt Komoda, Jeff Kristian, Anh Le, Amanda Lee
Interior Artists (Continued):
Indre Lelertaviciute, Mitch Mueller, Cristian C. Otazu, Mirco Paganessi, Vincenzo Sirianni, Dimitar Spasov, Sam Turner, Kim Van Deun, Chris Waller
Cartography:
Miska Fredman, Alida Saxon
Layout:
Nicholas Nacario
Handouts:
Matt Ryan
  • Full Star Full Star Full Star Full Star Full Star 5
    First Time Keeper Running the Long Corridor

    Posted by Dj on 6th Mar 2024

    TLDR: It was a lot of work to prepare and a lot of information to keep track of, but was such a memorable and rewarding experience as a Keeper and a game my players still talk about a year later. I've watched lots of Call of Cthulhu content (shout out to Becca Scott!), but this was my first time running the game; I've never even played myself. I have, however, DM'd 5e for a few years now so I have game running experience. I really enjoyed reading through this book, the Long Corridor was a very fun adventure and my players really enjoyed it; they still talk about our game to this day. Historical/Pre-Game Content: I didn't know anything about the Regency Era going into this, so the historical information was very helpful. I feel as though it was as concise as possible so it was fun to read through and really helped introduce everyone into the era. I also want to briefly shout out the writers for their guidance on Consent at the table, Sex & Sexuality (inclusion of LGBTQIA+ people, going as far to incorporate historical figures) and Race & Ethnicity (the historically accurate truth, but also highlighting figures who broke past those constraints to inspire telling your own story at the table). My players and I were very encouraged by this and incorporated some of their suggestions into our game. Scenario Preparation: As a first-time Keeper, learning the rules of CoC plus preparing everything for The Long Corridor was A LOT. It's a bit of a long story I think compared to most scenarios(?) with A LOT for players to uncover (I believe it took us 3 sessions, one of those being a session 0. I think we did 3hr sessions, the last went way overtime though.) There was so much information to uncover that I was jumping around my notes doc like crazy. My players were so excited to uncover so many little things though, and really loved how information came together, so it was definitely worth all the work. The Long Corridor: This scenario was just so fun. It was fun to watch and fun to run. I love the absurdity of having to worry about your reputation while all hell is breaking lose. Literally. It was so fun to hang reputation over my players' heads and to see them worry about a married woman alone in a corridor speaking to a man that wasn't her husband. How scandalous! I ran the scenario as-is with the exception of the timeline. As-is, the scenario takes place over two days-ish. I had everything happen in one night to speed things up and pressure the players which resulted them actually getting anxious and pushing them to use their luck (and that really backfired on them which made things more interesting). I'd happily run this again.

  • Full Star Full Star Full Star Empty Star Empty Star 3
    A good standard Chaosium Call of Cthulhu release, but I have expected something else

    Posted by stadi on 20th Nov 2022

    As a standard Chaosium Call of Cthulhu release, this is a good one. It has all the great things we have seen lately and what I expect from them: Great Layout Interesting background / setting information Adventures Interesting pregens Pulp options But this should not have been a standard Call of Cthulhu release. I’m not a Regency fan, but my wife is one. This is a topic / setting that would probably get a lot of people who are fans of that era / literature / movies / tv-show into the game. My idea was to use this to introduce my wife to Call of Cthulhu and use it for one-on-one games. And this is where this fails. It includes two adventures which seem interesting enough, but are too complicated. The first one is supposed to be the short / easy one, but that is still too complex and long for this use-case. I would have liked to see more but shorter adventures, maybe 4-5 of them, something similar in complexity to Gateways to Terror or Doors to Darkness. Something that lets you introduce new players (even keepers) to Call of Cthulhu and / or the Regency Horror genre. Short but interconnected adventures, maybe getting longer and more complex as we go on, but they should have culminated somewhere like the first adventure. You should have kept these two for a separate release instead. Even though the scenario introduction structure is detailed, I still would have liked a better introduction to the scenarios, some kind of summary that gives you the gist of it and tells you what would ideally happen in the scenario, before getting into details. I will be bold and go another step. I would have even liked some kind of cinematic scene-based scenario structure for this book.