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Results of the Cult of Chaos Scenario Writing Contest and our new Convention Scenarios

Posted by Michael O'Brien on 13th Feb 2019

Cult of Chaos Scenario Contest Winners

Back in December we announced a contest to find new RuneQuest: Roleplaying in Glorantha adventures to be run at conventions over 2019 and 2020. Congratulations and thanks to all of the pitch writers and the scenario writers. We have finished that contest and are happy to announce the winners!

The following writers passed the round of pitches and all submitted a completed scenario for the contest: 


2019 Scenarios

  • The Fainting Spirit (Jean Christophe Cubertafon)
  • Remembeing Caroman (Paul O'Sullivan)


2020 Scenarios 

  • Flowers of Ronance (Doyle Tavener) 
  • Trouble at Day's Rest (Benjamin Smith)

Honorable Mentions - Rob Helm and Stephen Parish

We look forward to seeing these in play this summer at the UK Games Expo, Origins, Gen Con and other events.

New Convention Scenarios

Below are all the convention scenarios we will have available this year. We have adventures for Call of Cthulhu, RuneQuest, 13th Age Glorantha and King Arthur Pendragon! Some are ready to play right now, others are in the editing process to be ready for GameStorm and PaizoCon

Early next year they will all be available for download in the Chaos Library on Chaosium's BRP Central forums. All the convention scenarios Chaosium ran last year will be available for download by March 1st too. If you want to access the Chaos Library, join the Cult of Chaos! If you want to run any of these scenarios at a convention, get in touch with Todd Gardiner, our director of organised play.

Call of Cthulhu Investigator Handbook

Call of Cthulhu Demo

The Crimson Carnivale - by Leigh Carr
Abandoned by deserting carnies and performers, the few remaining members of the Great Romano Brother’s Circus stand at graveside. The death of the lion tamer is but one of the many blows of fate laid on the shoulders of the investigators. But is it all bad luck and misfortune? Or is something to blame? 
Pregenerated investigators provided. Call of Cthulhu 7th Edition - Classic Era, 6 players per table, 2 hours long; beginners welcome! OR - Classic Era, 4 players per table, 1 hour long; beginners welcome!

Call of Cthulhu Scenarios

The Shooting Party - by Jonathan Mosedale
A crisp fall day hunting in the woods and fields surrounding Highcoombe House is interrupted as two men with antiquated accents confront the investigators before firing muskets and disappearing while gun smoke obscures them. And this is only the first of many strange events to occur over the weekend. Can the guests of the hunting lodge solve this mystery, or are they the ones being hunted? 
Pregenerated investigators provided. Call of Cthulhu 7th Edition - Classic Era, 6 players per table, 4 hours long; beginners welcome!

Blood Orgy on Vampire Island - by James Thompson
While the investigators are enjoying a party cruise, one squall leads the yacht to a floundering fisherman's boat and his statements of doom. Warned away from the "cursed" Wolfstone Island, the decadent host can't resist heading to the shores and carrying on the party there. 
Pregenerated adventurers provided. Call of Cthulhu 7th Edition - Pulp Cthulhu, 6 players per table, 4 hours long; beginners welcome!

The Search for Brian Boru - by Shannon Mac
Welcome to dark ages Ireland. Hope has long since faded for your land, but the Sidhe promise to raise your fallen king from the dead. Be warned: the quest they demand is dangerous and the costs are extreme. What would you give up to return your village to prosperity and hope? This dark and moody scenario delves into the fantasy and horror of Irish myth, but still touches the themes of HP Lovecraft's works. 
Pregenerated investigators provided. Call of Cthulhu 7th Edition - Dark Ages Cthulhu, 6 players per table, 4 hours long; intermediate.

RQG book

RuneQuest: Roleplaying in Glorantha Demo

Stealing the Eye - by Todd Gardiner
Tasked by your chief in raiding the vile temple of a conquering Lunar goddess, you have only to take the massive gem set in the forehead of the giant statue. And hopefully survive to bring home any other treasure you can find there as you rededicate the temple to benevolent Earth goddesses. 
Pregenerated adventurers provided. RuneQuest: Roleplaying in Glorantha. 2-6 players per table. 2 hr duration.

RuneQuest: Roleplaying in Glorantha Scenarios

Remembering Caroman - by Paul O'Sullivan
When a farmer complains that the tenant farm he was just given is haunted by a frightful spirit, the adventurers must resolve his plight. Whether they banish the spirit or take up its plea, the ancestors are watching how the clan treats their progenitors. 
Pregenerated adventurers provided. RuneQuest: Roleplaying in Glorantha. 3-6 players per table. 4 hr duration.

The Fainting Spirit - by Jean-Christophe Cubertafon
Vasana and her band come across a clan stronghold where the adults wildly fluctuate in emotions and the clan spirit seem to be sick or going insane. Only the heroes are capable of going on a heroquest to resolve the issue.
Pregenerated adventurers provided. RuneQuest: Roleplaying in Glorantha. 3-6 players per table. Pre-gens provided. 4 hr duration.

13G cover

13th Age Glorantha Scenarios

The Next Valley Over - by Rob Heinsoo (and you!)
The battle that drove away the Chaos demons also killed all of the valley’s priestesses and holy people. Now the farmers and warriors of Dunhollow need the adventurers’ help to journey to the next valley to discover what has happened to the great temple to Orlanth, the Storm King. When you need adventurers, everyone knows it’s going to be bad. 
13th Age Glorantha, 3-5 players, 2 hours.

KAP cover

King Arthur Pendragon Scenarios

The Contest for the Queen’s Knights
It is wintertime in Camelot, and Queen Guenever is hosting a grand feast! After three days of festivities, the knights judged most courteous will have the honor of being named a Queen’s Knight for the year. Can you impress Guenever and earn the honor for yourself?

The Adventure of the Three Damosels of the Fountain
An encounter with a mysterious woman on the road leads to the knights facing three challenges. But who are these challenges really for? Faeries, sorceresses, does it all play to the greater glory of the King?

HQG cover

HeroQuest Glorantha

These are in the works from Ian Cooper and other authors. Stay tuned for more info this spring!