Dive into the ultimate guide to magic for RuneQuest!
Penned by Zzabur, the Sorcerer Supreme himself, The Red Book of Magic is the indispensable source for expanded Rune and spirit magic. It’s an essential expansion to the RuneQuest experience for players and Gamemasters alike.
A Tome of Spells
Over 500 spells for both Rune and spirit magic. These spells can be used by adventurers and NPCs alike. Also detailed are rules for Gamemasters to devise their own Rune spells.
New Beasts & Monsters
An array of new monsters to complement those found in the RuneQuest Glorantha: Bestiary. Magical creatures such as War Trees, Manlings, and Luxites are detailed to pit against your adventures, and each can spawn a new RuneQuest adventure of your own design!
A wealth of new information on Rune metals, healing plants, and illusions. Special rules for ritual casting, and new methods for increasing your chance of successful spellcasting. The Red Book of Magic also contains the esoteric secrets of Hepherones’ Statement of Magic.
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What The Critics Say
"This isn't just about the spells; it is about the adventures that they help create.... Glorantha is probably the best researched and most cohesive settings in the world. Magic is integral to the setting, not a flimsy paste up."
— Antonios S., RPGNet, Review of The Red Book of Magic.
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Physical Product Name: [The Red Book of Magic]
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- 4th Edition Chaosium RuneQuest
- Year Released:
- Full Color Hardcover
- Page Count:
- Jeff Richard, Greg Stafford, Steve Perrin, Sandy Petersen
- Cover Artist:
- Mark Smylie
- Interior Artists:
- Hazem Ameen, Ben Bauchau, Thomas Haller Buchanan, Joshua Cairós, Dimitrina Angelska, Antonia Doncheva, Nick Grey, Chris Huth, Kalin Kadiev, Jennifer S. Lange, Jeff Laubenstein, Anh Le, Rhonda Libbey, Michelle Lockamy, Daniel Macaluso, Lionel Marty
- Interior Artists (Continued):
- John McCambridge, Evelyne Park, Eleonor Piteira, Jan Pospíšil, Riley Spalding, Gábor Szügyi, Cory Trego-Erdner, Meagan Trott, Katie Wakelin
- Simeon Cogswell
Superb production and excellent content. Things like this are what set Glorantha apart from any other setting and RuneQuest: Adventures in Glorantha apart from any other RPG.
The RBoM is a beautiful creation, showing not just what spells can do, but what they look like. It is full of the Special Effects of Glorantha, as well as the crunchy mechanics. It will be even more useful when it's paired with the upcoming Cults book, but even on it's own, it's worth grabbing from the shelf to look up the details of a spell.
I like that all the info for Rune and Battle magic is in one volume. The modern Runequest truly let's a player get into their character. I still fondly remember my RQ2 sessions with friends though.