Basic Roleplaying Adventures in the Weird Wild West
Devil's Gulch is a typical town of the American Old West from 1870 through 1885. It is a collection of buildings set along a single dirt road with side streets where private residences are found. It features saloons, a bank, a general store, and a church. Most buildings are made of wood, though some boast of a brick addition or a stone foundation). Hitching rails are found in front of most buildings, and water troughs are set sporadically along the main street. Train tracks form one of the town’s borders. On the outskirts of Devil's Gulch are mines, ranches, and box canyons perfect for hiding desperadoes.
The cast of characters includes gamblers, gunfighters, a preacher, a blacksmith, and a nymph du prairie (that’s a prostitute to those in the know). If you make Devil's Gulch a base of operations for your Wild or Weird West campaign, the players may be interested in taking on the roles already filled by NPCs. There are many players who would jump at the opportunity to play the town sheriff or even the established gambler.
The basic layout of Devil's Gulch is suitable for an historical campaign set in the American Old West, but there are many suggestions included for placing the town in the Weird West. You can modify the setting even beyond the author’s suggestions: Devil's Gulch could be easily transferred to a steam-punk setting in which the town is an outpost of the new British Colony on Mars; perhaps it is populated with humans and grays, and the real trouble comes from tribes of xenomorphs roaming the Martian landscape; or maybe Devil's Gulch is an immersive amusement park created by an evil gunslinger with superpowers, just waiting to test his skills against your heroes!
The town is a tool to use and transform as needed. Also included is a fold-out town illustration and diagram with major establishments identified. On the other side we offer a broadsheet touting Dr. Farnam's Astounding Medicine Show.
THIS IS A DOWNLOADABLE BOOK. By Troy Wilhelmson. 88 pages. 8.5 x 11" watermarked PDF with cover images. Purchase of this item also entitles you to download a 17 x 22" poster and town plan PDFs.
What the Critics Say
ISBN 10: 1-56882-328-2
ISBN 13: 978-1-56882-328-7
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I bought this after watching Undeadwood on Critical Role, as I wanted a setting for a weird wild West campaign but didn't want to spend the $ to buy the Down Darker Trails setting. I was not disappointed. It's a very detailed depiction of a typical old west town, with plenty of fleshed out NPCs, backgrounds, plot hooks, building descriptions and maps, and even two mini adventures. There are rule references to pages in the BRP book, so if you want to use that system you'll need that other book. But it could be easily adapted to the Call of Cthulhu rules with only minor tweaking. I did end of buying the BRP system as I was curious, and I like that too so I may use it. My only criticism is that the interior artwork looks a little cheesy, and I wish there was a better map of the town. Otherwise it's a good product and should be fun to play.
Aanii, My name is Rin and I am Anishnaabe from Niagara, Canada. I have always had an interest in tabletop roleplaying games and I will say that the Indigenous content in this package is lacking. Nothing but pan-Indianism that do nothing more than reinforcing the Settler Colonial ideas of Hollywood and the Settler States. If you are claiming Historical Accuracy then I would expect nothing less than accurate Indigenous content and Indigenous Characters. I don't believe the authors intended to offend but that is not an excuse. For the future, I suggest reaching out to Indigenous peoples as we still exist and want to play these games without feeling like props. I enjoy the content that is provided in this package but I have to do a bunch of labour around the Indigenous content to provide a good and health experience for myself and my fellow Indigenous players. If you want to talk further please E-mail me. Megwetch