Two-Fisted Action & Adventure Against The Mythos
Calling All Heroes! It’s Time To Take The Fight to Cthulhu!
Pulp Cthulhu is a game of two-fisted adventure, weird science, dark deeds, and brave heroes. With this book, some roleplaying dice, and the Call of Cthulhu Rulebook, you have everything you need to adventure and explore games set in the pulp genre.
Chaosium Unveiled: Inside the Pulp Cthulhu
Watch the unveiling video to see for yourself everything in the box and you get PDFs too!
Tired of your investigators dying in quick succession when jaunting around the world in a desperate bid to save humanity? Wishing that sometimes your investigator could make a stand instead of hiding and waiting for the eldritch horror to pass? Pulp Cthulhu ups the ante and provides you with tougher, more capable heroes—ready to take on the villainous machinations of the Cthulhu Mythos!
Here you will find an adapted character generation system, rules for psychic powers, sanity, augmented skills, and weird science, as well as tips for Keepers on developing and running pulp-style games. Also, you will find information on “the Pulps” themselves and the 1930s era when America was in the grip of the Great Depression and on the road to World War II. A collection of pulp villains and monsters, and a range of pulp organizations provide the Keeper with a firm basis for running pulp style scenarios and campaigns. Four action-packed scenarios round out the book, getting your Pulp Cthulhu games started with a bang.
The guidance in this book means that you can apply the Pulp Cthulhu rules to any setting and time period, enabling Keepers to bring the flavor and action of pulp to the classic 1920s or modern-day eras, as well as anywhere else they see fit.
A Time For Heroes And A Time For Adventure!
Download the character sheet PDFs here.
What the Critics Say
"Pulp Cthulhu turns up the action and the threat to turn Lovecraftian investigative horror into Lovecraftian heroic horror."—Reviews from Rl’yeh.
Runner-up, Best Artwork and Presentation—Golden Geek Awards 2016.
"If you play Call of Cthulhu, do you need this supplement? ...if you want to play with a rule set deliberately intended to help your characters kick some ass, you'll probably have a lot of fun with Pulp Cthulhu."—H.P. Lovecraft Historical Society.
"Pulp Cthulhu is one of those products that could very easily have been done wrong. It’s a genre full of easy cop-outs and shortcuts, but Chaosium stuck to their guns and delivered on all fronts… You might be able to confront the creatures of the mythos to some extent, but Pulp Cthulhu only promises that you can go down swinging rather than screaming and that’s not a bad thing."—Jay Anyong, The Philippine Gamer
"I love the classic, cerebral, investigative feeling of Call of Cthulhu. I have to admit however that many times I wanted my Investigators to, basically, kick some serious ass... Pulp Cthulhu is here for that ass-kicking!"—Antonios S. Review, RPGNet.
"It’s a beautiful book, brimming with content and ideas. A worthy purchase for any Keeper, even if Pulp isn't to your taste. "—Total Party Kill.
"I love the Pulp Cthulhu idea. Having pulp heroes fight evil cult organizations can be tons of fun… The production quality deserve(s) praise. The binding, illustrations, artwork, handouts are exceptional. The books are super-high quality and even come with a red ribbon bookmark bound into the text. Chaosium did not skimp on any aspect of production..."—GrogHeads.
Physical Product Settings
Is Physical Product: [N]
Has Inventory: [Y]
United States: [Y]
United Kingdom: [Y]
Is PDF Available: [Y]
PDF Product Name: [Pulp Cthulhu - PDF]
PDF Product Link: [/pulp-cthulhu-pdf/]
Has Physical Product: [Y]
Is Physical Available: [Y]
Physical Product Name: [Pulp Cthulhu - Hardcover]
Physical Product Link: [/pulp-cthulhu-hardcover/]
- Color PDF
- Mike Mason, Alan Bligh, James Lowder, Jeff Tidball, Glyn White, Paul Fricker, Wolfgang Baur, Matt Sanderson, Scott Dorward, and Dan Kramer.
Many Players really enjoy the original Call of Cthulhu, which is dark, scary and quite gritty. But others dont care for the fact that their carefully designed and beloved character )Investigator) is heading for..... certain doom.
So, Mike Mason and team came up with a slightly different CoC, one where the characters are Pulp Heroes- and in some cases verging on heroes from the Golden Age of Comics (no supers, but Wildcat is doable). Not quite up to Doc Savage or The Shadow, but you can play the likes of Flashgun Casey, Mr. Death , The Phantom, The Spirit, and so forth.
The first part of the book explains Pulp Heroes and the genre, then Character generation. "Pulp Talents" like "Tough Guy" or "Weird Science' can keep your character alive longer and make him or her more unique. Also a important addition is "Investigator Luck" where you get and can spent luck points to ward off damage or even sanity loss- to a point. Not to be scorned is the fact that Hit Points are more or less twice what they were in standard CoC.
Mysticism, Weird Science, and Hypnosis are also some of the things Investigators can get into. Keepers (Game Masters) can adjust things by the "Pulp-o-Meter" with optional rules.
A nice section on the 1930s with plenty of background information is included. Good stuff for any game set in that period.
Rounding out this excellent book are no less than four interesting looking adventures, complete with floor plans (one of a Zeppelin!) and plenty of handouts.
Owning a copy of Call of Cthulhu will be handy, but not necessary.