Interesting making a Call of Cthulhu RPG Submission?
- Mike Mason, Line Editor
We are not accepting new Call of Cthulhu submissions at this time. Thank you for your interest - please consider instead writing for the Miskatonic Repository.
We receive (and reject) more proposals for Call of Cthulhu than for all our other games combined. Fortunately, we publish more supplements for this game than any other.
Know the Call of Cthulhu 7th Edition rules!
The usual setting for Call of Cthulhu books is Earth in the 1920s to early 1930s, and also the modern-day, so we want most scenarios to be set in these periods. The Dreamlands are an acceptable place to visit during a scenario. The Gaslight 1890s, the Fourth Crusade, etc., all are certainly possible. However, whatever setting you use, make sure that it is both appropriate and necessary for the plot. If a particular story could be set in either the 1860s, 1890s, 1920s, or 2010s, then make it the 1920s or modern-day (preferably include guidance allowing the scenario to be played in either of these core eras.
Call of Cthulhu is not a shoot-‘em-up or hack-and-slash game. Concentrate on mystery, investigation, horror, and the threat of madness. Create player handouts that are pertinent and ingenious. Make your writing style evocative of the mood and horror of the Cthulhu Mythos.
Scenarios that are geared to action and adventure in the style of Indiana Jones, The Shadow, and E.C. Horror Comics, should be written for Pulp Cthulhu. Ensure the tone and pacing of pulp scenarios embodies the drive to action and quick-fire investigation beneath a blanket of mystery and horror stemming from the Cthulhu Mythos.