Journey to Jonstown #80: Durulz of Darkness and other new releases by indie RQ creators
Posted by Michael O'Brien on 26th Mar 2026

Max Bantleman says his new Jonstown Compendium scenario Durulz of Darkness is inspired by the movie Apocalypse Now, with "an opportunity for the gamemaster to build an atmosphere of horror into the journey and the climactic ending". Check it out and all the other exciting new releases from independent RuneQuest creators in the Jonstown Compendium at DriveThruRPG; leave a star rating or review if you like what you see!
Durulz of Darkness
Max Bantleman ($15.00, 132 page PDF)
You have been asked to seek out a rogue durulz who is building a ‘tribe’ in the Upland Marsh. The Council of Duck Point fear this durulz’ activity could bring down the wrath of the Necromancer Delecti on all durulz living within the marsh, ending their fragile apparent truce with the hordes of undead that roam Delecti’s domain.
This RuneQuest adventure starts in Duck Point and ventures into the Upland Marsh. It takes place after the Dragonrise and Starbrow’s Rebellion: the Lunar Empire has left Sartar, and the tribes and clans are restless as Argrath is on the move, revealing his great ambitions.

The Shimmering Lake
The Shimmering Lake is a mysterious phenomenon, appearing apparently at random in Glorantha through the ages. Investigating the lake can lead you to the depths of God Time, or simply bring you into contact with those by its shores. The lake can be a spiritual experience, leading to revelations, or the jumping off point for a heroquest, or a series of encounters with folks who are surrounding it. Use it for what you need as a game.
Three heroquests are detailed as adventures so the gamemaster can explore the world of Glorantha’s myth and legend: Grandmother Spider, Indrodar’s Queen and The Celestial River. Featuring beautiful original artwork by Attila Nagy.

How Elmal Wooed the King
Chris Bell, Simon Phipp ($10.00, 55 page PDF)
Prepare to enter the world of Myth and Magic and take your first steps towards becoming a Hero. This supplement follows the structure of heroquests from Secrets of Heroquesting and is a companion piece to How Humakt Learned to Grieve. It contains five heroquests: How Elmal Wooed the King, Voriof and the Sling, How the World Learned How to Eat, Eurmal and the Trouble Song, and the Yavor Lightning HeroQuest, each with guidelines on how the myths were turned into working heroquests. Finally, a new Rune Cult of Karad Lightningblade is introduced, as well as variants of the Kolat and Elmal cults.

Bad Omens
Diana Probst, Beer with Teeth ($6.00, 40 page PDF)
The Straw Weaver clan of the Bison Tribe warmly invite you to their omen-taking, oh honoured guests! Travel with a hospitable clan, learn how they live upon the dusty plains of Prax, and finally join them in the omen-taking ritual that will determine their next move. Then, when things inevitably go off-track, hit something!
There is plenty do to for the less violent, and there is a route of play without combat in the stand-alone adventure, but more martial players will be entertained by training and challenges from the Straw Weavers as they travel, and a horrible, horrible beast. Meet the new shaman Affada, once apprentice to the great Erhehta, now a newly-awakened shaman running her first major ritual. Everything has been prepared correctly. Surely nothing will go wrong?

As the Appearance of Horses
Pavis is under siege by a countless horde, an immortal horde... emerging from the corrupt heart of the Wastes, a huge swarm of locusts covers Pavis County, devouring crops and isolating the city under a rustling dome. Only the power of the Founder keeps the invader at bay. But for how long? In the greenish darkness that smothers the city, fear and despair grip the population, and while rituals and processions implore the mercy of gods locked in their eternal struggle, the ambitions of the powerful run wild... Will the heralds of the scourge be able to identify the origin of the locust plague and put an end to it?
As the Appearance of Horses will take adventurers from New Pavis to the heart of the Wastes in search of an answer to the Exodus of the Elytra. Along the way, they will meet a young Orlanthi slave and help shape the destiny of the Liberator who will bring an end to the Third Age.

The Whispering Flowers of Lorthing Vale
Max Bantleman ($13.00, 97 page PDF)
The adventurers are to locate a young girl, Sia, and return her to the temple of Lhankor Mhy in Jonstown. It is known that Sia is somewhere in the Lorthing Vale: she is a shepherd that knows the area well. On their travels in the Lorthing Vale, the adventurers should also gather what information they can on the ‘whispering flowers’, which have been rumored to be appearing in the vale. They should act with discretion and not let it be widely known that they are working on behalf of Gavolt or the temple of Lhankor Mhy.

Nochet: Serpents and Shadows, Book 1
Harald Smith ($19.99, 273 page PDF)
“A foretelling, yes? A question? What lies ahead? Well, certainly.You have coin, of course? The four clacks? Very good. Then let us lay the cards down and learn what the Earth Witch will share with you!” The year is 1625. The place is Nochet. In this ancient, bustling, intrigue-ridden city, your patron House strives for survival at a critical point in time. The House needs bold adventurers to aid them in this effort to forge new alliances, assist their villages, uncover dark secrets, and fend off opportunistic foes and rivals.
Nochet: Serpents & Shadows, Book 1 presents the first half of a new RuneQuest campaign set in Glorantha’s greatest city at the onset of the Hero Wars.

Magra: Grandmother Harpy
Peter Hart ($1.49, 11 page PDF)
A write-up of Magra the harpy ancestress cult by Peter Hart, giving harpies the chaos deity they have long been waiting for! Written in the style of Cults of Terror, this write-up of the Magra, the harpy ancestress cult, includes an account of Paulis Longvale’s cousin Phineus’ trip into Dorastor on a diplomatic mission.

The Sorcerer’s Laboratory
Paul Watts ($19.95, 203 page PDF)
Sorcery is regarded by many people across Dragon Pass and the Holy Country as the exotic preserve of eccentric scholars. Some even condemn it as a godless form of magic practiced by sinister foreigners. However, the potential power of sorcery is an enticing prospect for those willing to devote many long years of serious study to mastering the art.
A guide to the sorcery practiced by cults, schools and guilds active in Dragon Pass and Kethaela. It is designed to complement and expand upon the basic sorcery section that appears in the RuneQuest: Roleplaying in Glorantha core rules.

Corallo’s Zenith Counters: Prax Pack #2
Dario Corallo ($3.47, 2 page PDF)
Welcome to the second part of Dario Corallo’s PraxPack! In this you will find virtual tabletop tokens for warriors of the “minor” tribes of Prax: the Zebra, Rhino, Bolo Lizard, Ostrich and Basmoli berserkers. Plus two Hyenas. Waha!

Corallo’s Artpack #6
Dario Corallo ($17.35, PDF)
The sixth Artpack of the series, dedicated to support the authors of the Jonstown Compendium with fast clip-art. Dario Corallo writes: “This is big! I put many more subjects from other works that can be reused for your publications, and many brand new ones. As usual buying this pack you are free to use them in your Jonstown Compendium publication. I am open for small adjustments for free for the buyers of the pack. If you use them send to me the pdf and write my name in the credits.”

The Jonstown Compendium is where you can find —and create —self-published material for your roleplaying in Glorantha with content for RuneQuest, along with the QuestWorlds, and 13th Age Glorantha systems.
Remember you like what you see in the Jonstown Compendium, remember to give the creators a star rating or even a review!