Blog
'In a medium typically defined by consequence-free fantasy and limitless player agency, Pendragon reintroduces constraint as a generative force'
Posted by Michael O'Brien on 25th Jun 2026
“What makes this approach significant is not Pendragon’s “accuracy” but what its constraint-based design suggests about engaging the past more broadly. The game’s appeal cannot be only nostalgia for “simpler times”—its mechanics are unforgiving, its w
… read more