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Alone Against the Dark

0.50 LBS
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A solo play Call of Cthulhu mini campaign.

No Keeper is needed as you guide yourself through the adventure.

Alone Against The Dark is an adventure for one player, set in the fall of 1931. Your goal is to solve strange disappearances and to forestall a calamity about to beset the world. You will journey from New York City to Greece, Egypt, Germany, and Antarctica.

Chaosium Unveiled: Inside Alone Against the Dark

Watch the unveiling video to see the book for yourself. Remember that you get the PDF when getting the physical copy.

Inside a Pyramid

Beginning with the theft of a priceless relic, four friends are drawn one by one into a dark web of mystery and horror. As the darkness grows, only you can hold out against the dying of the light. The fate of the world is in your hands.

As Louis Grunewald, a quiet linguistics professor from the Miskatonic University, you will confound the forces of darkness before time runs out—but should Professor Grunewald be eliminated for some reason, you can successively assume the identity of a new investigator. There are four ready-made investigators provided for this purpose, enabling you to take on differing roles as circumstances change in your search for the truth: Louis Grunewald, a linguistics professor from the Miskatonic University, Lydia Lau, a story-seeking reporter for the New York Sun, Devon Wilson, a sailor on leave from the US Navy, and Ernest Holt, a wealthy industrialist.

This adventure is guaranteed dangerous. But, no matter how skillfully you avoid death or madness, your investigators will fail if they do not prevent the turning of the world and the freeing of the City of the Old Ones from the ice.

Armed with a copy of the Call of Cthulhu Keepers Rulebook, a pencil, and some roleplaying dice you are all set for the twists and turns of this epic world spanning adventure. Sit back, get comfy, and prepare to be Alone Against The Dark!

First released over thirty years ago, this new edition has been completely revised and updated for Call of Cthulhu 7th edition, with new illustrations and player aids.

Unable to meet up with your gaming group?

Check out our collection of Solo Call of Cthulhu Adventures!

Downloads for this Product

Pre-Gen Characters and Handouts

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What The Critics Say

  • "…a high-octane, globe-spanning adventure that promotes its relentlessness from the get go… a demanding, entertaining adventure, made even more desirable by its extremely low price."

    — Antonios S, review of Alone Against the Dark.

  • "A brilliant example of a solo roleplaying experience."

    — Staying in Podcast, Review of Alone Against the Dark.

Product Configuration

Physical Product Settings

Is Physical Product: [Y]
Has Inventory: [Y]
United States: [Y]
United Kingdom: [Y]
Europe: [N]
Australia: [Y]
Canada: [N]

Is PDF Available: [Y]
PDF Product Name: [Alone Against the Dark - PDF]
PDF Product Link: [/alone-against-the-dark-pdf/]

PDF Settings

Has Physical Product: [Y]
Is Physical Available: [N]
Physical Product Name: [Y]
Physical Product Link: [Y]

Product Footer

Footer Name:[ChaosBrandCthulhu]

7th Edition
Page Count:
Black and White Softcover
Matthew J. Costello, Mike Mason
Cover Artist:
Petr Štovik
Interior Art:
Jonathan Wyke, Löic Muzy
Dean Engelhardt
Nicholas Nacario
Character Sheet:
Dean Engelhardt
  • Full Star Full Star Full Star Full Star Full Star 5
    Alone agains the dark

    Posted by Seth Antill on 8th Jan 2023

    Deeply enjoyed. Sad to see the only other review is so low. A furthering of ideas in alone against the flame, and reminiscent of other solo games released in the past. Looking to see more, perhaps a re-release of Grimlock Isle in the future (a personal favorite)

  • Full Star Full Star Empty Star Empty Star Empty Star 2
    This is a hot mess

    Posted by Psylocke on 14th Apr 2022

    First off, I should state that I love Alone Against the Tide, Frost, and Flames. 1- The rules are vague and incomplete. You had better be ok with improvising rules on the fly and making many judgment calls, otherwise the game is unplayable. 2- The bookkeeping is terrible- you need to keep track of every single hour of every day- plus you need to allocate time to eating, sleeping, and travel. Plus locations are only open at certain times each day. You also need to keep track of when you lose hit points or use magic points. I realize the writer was likely trying to make it feel like playing an rpg with other people, and not just feel like any other gamebook, but it's SO tedious. 3- The rules don't say this but, you need to keep track of which entries you've been to because some of them say "if you've already been to this entry, go to XX instead." 4- The the handouts link on this page does not contain the calendar nor the location tables. I'm probably nowhere near "finishing" this game, but I have played 3 sessions so far- although to be fair, the sessions were fairly short because it's so draining to play this game. I feel like I've done so much, yet accomplished so little. I'm not trying to be mean, but honestly the only good thing about this book is that it makes me appreciate Alone Against the Tide/Marsh/Flames SO much more. I rate this 2 instead of 1 because I do keep playing it, hoping that it's going to start getting fun at some point.