7th Sea - Getting Started
As a 7th Sea Hero, you might:
- Save the Queen of Avalon from treacherous blackmail!
- Thwart a dastardly assassination attempt on the Cardinal of Castille!
- Raid the villainous fleets of Vodacce merchant-princes!
- Free the Prince of the Sarmatian Commonwealth from a mysterious curse!
7th Sea Heroes don’t start off digging through old dungeons hoping to find a copper piece or two. No! You are trusted knight, a loyal bodyguard, or even… an adventuring queen herself.
In other words… you’re d’Artagnan, Milady de Winter, the Dread Pirate Roberts, Jack Sparrow, Julie d’Aubigney, and the Scarlet Pimpernel all rolled up in one!
Roll & Keep Everything
Fans of the old game will be glad to hear we still have the classic five Traits—Brawn, Finesse, Resolve, Wits, and Panache—as well as Skills to describe your character’s training and experience. However, instead of Roll and Keep your Trait, it’s now Roll and Keep Everything.
That’s right, you keep all your dice and use them to resolve risky and dangerous actions.
After you roll, you take your dice and make sets of 10. Each set is a Raise. You can use Raises to accomplish goals, overcome obstacles, and dodge consequences.
In other words, Raises make your character awesome. And as a 7th Sea Hero… you’ll have lots of Raises.
Dueling & Action
We’ve streamlined the rest of the system as well, making it faster, more dramatic and easier to learn. We made dueling possible for everyone, not just swordsmen: if you can pick up a sword, you can get yourself into a duel.
Everything about the new system is designed to get you into the action!
Want a Taste of Adventure?
Be sure to check out the 7th Sea Quickstart in our Free Stuff area! It contains the basis rules overview, a starting adventure and pre-generated characters sheets you can use to start experiening the fun of 7th Sea roleplaying in minutes.