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Questworlds Update: steady progress

Posted by Michael O'Brien on 4th Nov 2022

An update from QuestWorlds line editor Ian Cooper:

Editing. I am working through the Core book with a development editor (Susan O'Brien). As I wrote most of it, I can't also do development editing (that's marking your own homework). We are about 50% through that process.

Art: All but two pieces now in, that's on me to do art direction for the last two.

Once we have all that there are some conversations to be had around graphic design before going into layout.

I expect some tweaks/typos to go into the SRD. All minor, but I'll probably leave it to the end when we can get the final set in and move to v1.0

Steady progress, though it always feels slow at the end. As always it will be done when it's done. 

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QuestWorlds is Chaosium's rules-light RPG system that facilitates beginning play easily, and resolves conflicts in play quickly. It features an abstract, conflict-based, resolution method and scalable, customizable, character descriptions. Designed to emulate the way characters in fiction face and overcome challenges, it is suitable for a wide variety of genres and play styles.

For more about QuestWorlds, see: