Three Wild West Call of Cthulhu Adventures Set in the New Mexico Territories
THE YEAR IS 1851
NIGHT OF THE BOOT HILL BANDITS: This Call of Cthulhu adventure is suitable for a single gaming session with beginning players. It's set in a tiny own, Elota New Mexico, in the year 1851. It attempts to strike an even balance between combat and investigation.
THE NIGHT OF THE KACHINA: This Call of Cthulhu adventure is suitable for a single gaming sessions with any experience level players. It's intended for an event or convention but can easily be integrated into a continuing campaign. This adventure is weighted more toward combat than investigation but does require the players do some basic investigation. As I described it to a friend: "It's got family values, political suck-ups, cocktail parties, possessed dolls, disadvantaged orphans, fire vampires, a sword fight with an evil Spaniard, a cliff jump on horseback, evil Indian Shamans, and it starts with a sanity check! YEE HAW!" This adventure was inspired by several television shows: "Wild Wild West" (the series, not the movie), "High Plains Drifter", "Purgatory", and "Brisco County Jr.". If you haven't seen them I highly recommend them.
MISKATONIC UNIVERSITY LIBRARY ASSOCIATION monographs are longer works by one or more authors on a subject of import to Call of Cthulhu roleplayers. On these products the author has also fulfilled the functions of editor and layout artist; we at Chaosium have done little in the way of editorial. We found these works compelling and thought that you would enjoy them. Monographs are digitally reproduced small run publications. We do provide a cover illustration. Through the publication of monographs we can offer our most loyal fans more information more easily, and evaluate the potential of these works for eventual release to the wholesale market.
THIS IS A DOWNLOADABLE BOOK. By Jay Sprenkle. 62 pages. 8.5 x 11" downloadable watermarked PDF book with cover images, created from electronic production files.