Revisiting the Legend-Haunted City
ARKHAM NOW updates to modern times the famous and fabled city of Arkham for the Call of Cthulhu roleplaying game.
Most residents believe there is only one horror lurking in this legendary haunted town — the urban sprawl slowly eroding Arkham’s old New England beauty. Rushing by neon signs and mega-marts to obtain even more material possessions, no one notices the more disturbing, underlying qualities of the city: the grotesque vegetation sprouting in some places, the sometimes-odd taste from the reservoir’s drinking water, the disturbingly high rate of birth defects, the too-frequent child abductions.
Those who make inquires are scoffed at by citizens, and rebuffed by local and state officials. The truly brave continue to put the pieces together, posting their thoughts on the Internet. Many of these individuals disappear from cyberspace eventually — often due to the effects some of these discoveries can have on one’s mental health.
Though they would never admit it, many of the long time residents of Arkham know there is something not quite right about their town…
INCLUDESTHESECHAPTERS: Introduction • Welcome to Arkham • Town Directory • Northside • Downtown • East-Town • Merchant Section • Rivertown • Miskatonic University Campus • French Hill • Uptown • The Outskirts • Lonely Hearts (Taste Great) • Lost in a Book • I Did What The Virgin Asked.
By Brian Courtemanche and Matt Sanborn with Gary Sumpter, Sandy Antunes, and R.J. Christensen. Cover painting by David Grilla. 176 pages, with handouts. 8.5 x 11" Perfect-Bound Paperback. Includes a 16 x 21" foldout map of the city.
Want to see a sample adventure? Download it here!
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Is PDF Available: [Y]
PDF Product Name: [Arkham Now - PDF]
PDF Product Link: [/arkham-now-pdf/]
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- 6th Edition Call of Cthulhu
- Black & White Softcover
- Page Count:
- Brian Courtemanche, Matt Sanborn
- Cover Artist:
- David Grilla
- Interior Artists:
- David Grilla, Andy Hopp, Marco Morte, Joe Rossomanno
I like this product in general, and many of the descriptions of buildings, businesses and personages are imaginative and inspiring for a gamemaster. That being said, this book really needs an editor and a redesign/checking of the map. Many locations are misplaced, addresses don't make sense are not there and the size of Arkham is awkward in comparison to many of the towns of 1920s (the map has not changed that much) as it is arguable larger than Salem (Kingsport's size rivals 1920s Boston in street design for that book) and just does not make sense spatially.
But still, if you don't have someone as nitpicky as me, it is a good reference to modern day Arkham and will give Keepers a good read.