Also see the Mythos Errata Page.
Q. When I start the game, do I have to start off walking to a Country location?
A. No. The first location played is going to be the start of your game and you may begin by playing it upright.
Q. Can I start the game in another Region or Dimension?
A. Yes, but you are assumed to be in Lovecraft Country until you play your first card.
Q. What happens if I am forced to discard or bury the only card or location in my story deck?
A. If you have to bury your only Travel or Location card there is no effect. If you have to discard it, you do so and revert to the starting condition of being Outside in the last region you visited, or Lovecraft Country if you have been nowhere yet.
Q: Can I move across dimensions if Hastur is in play?
A: No. You can only Travel from one dimension to another if you have a card that specifically allows dimensional travel. Some Locations in one dimension may also allow Travel to a named Location in another dimension. Hastur says nothing about dimensions, and thus may not be used to traverse them.
Q. When I need to round, which way do I round?
A. Like regular math. For instance 1.5 would be 2.
Q. What does Just Cast mean?
A. About the same thing as Just Played. "A Spell cast since your last Turn in the current Round that has not been affected by any other Card play."
Q. My Adventure card needs a Corrupt Ally and I have a Tommy Gun on a Steadfast Ally. Does that Ally count for my Adventure?
A. Yes, but if that Ally is buried in your story deck it reverts to a Steadfast Ally and will no longer count toward that Adventure.
Q. If an Adventure card requires a Private Eye, will a Detective work too?
A. No. Adventure card requirements are specific and must be matched as written.
Q. If my Ally with an Enchanted Weapon joins my threat it can block invisible Monsters. What about if it is just a defending Ally?
A. Defending Allies with Enchanted Weapons can block Invisible Monsters.
Q. Some Allies are Living Dead. What abilities does this give them?
A. If it is a Cultist, it can Join with other Living Dead that allow Joining with Living Dead when summoned at a Gate. It also means when they are in the threat for whatever reason they count as Living Dead Monsters for all card effects.
Q. Allies with the command ability that raise the value of other Steadfast Allies are not cumulative, but since the Ally giving that effect is not raised, is it affected by any other Allies with the same ability?
A. Yes. If you have two Allies with the command ability all Steadfast Allies are raised by 1 point, including the two commanding Allies.
Q. Can I change my mind once I have already played a Travel card?
A. Yes. The new V3 Rules allow you to discard a Travel Card and replace it with a sideways Location.
Q. If I have played a new location card cross-wise on my story deck to indicate I am walking to it, can I use it to play an Adventure card?
A. No. A story deck card is not considered in play until it is right-side up. Additionally, the Sanity gain of the card is not made until the card is right-side up as well.
Q. Some Sanitariums require you to spend an additional turn in therapy. Can you do anything during this turn?
A. No. You lose your play for your next turn, even if your next turn is in the next round.
Q. If 1 Point of Sanity loss from my Mi-Go goes through to the Allies/Investigator, does it count as surviving and steal an Artifact?
A. Yes. Monsters are assumed to survive unless they lose all their value and are buried.
Q: The Cats of Ulthar let you play a Location "regardless of Travel requirements". What exactly does this mean?
Mythos: The Dreamlands Specific Questions
Q: What happens to my Dreamlands Allies when I travel to the Waking World? How about vice-versa?
A: Nothing happens to them. They stay in play as Allies. The Dimensional Indicator only limits what cards you can play. It has no effect on those cards once they are in play.Artifacts:
Q: With regard to Crystal Sword, when exactly are you opposing Assaulting or Defending Allies?
A: Typically you don't oppose an Ally until the Allies Defend phase of combat. To be more technical, you are opposing an Ally the second you are in a position to inflict direct damage upon that person. Thus, if you have a Crystal Sword in your threat, after the cosmic battle is over, and you procede to the Allies Defend phase, you are now being opposed by Defending Allies. Likewise, you are opposing Assaulting Allies the second you (and they) are added to the Threat, also in the Allies Defend phase.Events:
Q: Does Rude Awakening allow me to a play a Waking World card if even I don't have the Silver Key or another means to get there? What orientation do I play it in?
A: When Rude Awakening says that you "may play a Waking World Location" it is giving you explicit permission, even if you don't normally have a way to do so. If you're moving from one dimension to another, you'll typically play the new card right-side-up, unless you are told explicitly to walk. Rude Awakening doesn't say so, thus you play your new Location right-side-up.
A: If you must play a certain Location or Travel Event before playing another Location, that is a Travel requirement. It's the card that has to be at the top of your Story Deck before you can play that new Location. Examples of Locations with Travel requirements include Serannian, which requires you to Travel by Air, Celaeno, which requires you to Travel through space, and N'Kai, which requires you to Travel from an Underground Location. Other requirements are not included in this definition. You must still have a Star to get to the Castle of the Great Ones on Kadath, and you must still have the R'lyeh Disk to get to R'lyeh.Monsters
Q: What is a Lesser Monster, as referred to on the Leng Spider? What is a Greater Monster, as referred to on the Labyrinths of the Gnorri?
A: A Lesser Monster is a Lesser Servitor or a Lesser Independent. A Greater Monster is a Greater Servitor or a Greater Independet.Spells
Q: Can I Deflect a Spell if I don't have a legal target?
A: No. Just as you can not cast a Spell or play an Event without having a legal target, you can not Deflect a spell if you do not have a legal target.