Voted 1996's Best Card Game By the
Academy of Adventure gaming Arts and Design.
1996 Origins Award Winner for best card game.

Mythosis Chaosium's collectable card game based on the extraordinary tales of horror written by Howard Phillips Lovecraft. Lovecraft is an acknowledged master of the horror story, inspiring such modern authors as Stephen King and Clive Barker.
 
Mythos Theme Packs! The Best Deal In Gaming. New Aeon: Mythos in the Modern Day. The Dreamlands: 
Horror & Fantasy Mythos Standard 
Game Set: Complete and ready to play! Mythos Limited Edition: The Art of 
Playing Mythos

General Mythos Information

Mythos Single Cards for Sale

MYTHOS GAME SYSTEM

In designing Mythos, we first reviewed the play styles of traditional card games such as rummy and gin, noting in particular the flow of play and the involvement and interaction of the players. Our goal was to give Mythos a similar feel. Each player is constantly involved. You never have to wait while another player finishes a long turn sequence. Each player gets one play on his or her turn, and no one is ever out of the game before the game ends.

 The heart of Mythos lies in the Adventure Cards. These are short stories in a narrative format that indicate the cards you must play before you can earn the points given on the card. They provide a pattern to your card play that other players may try to decipher.

 The rules for Mythos are simple and complete. A game is finished in about an hour with plenty of room for complex play strategies, deck building variations, and great replay value.

 Much of the Mythos replay value lies in the more than 30 different Adventures included in the card set, and also with our Create-Your-Own Adventure card. Chaosium offers both horror fiction and role-playing scenarios for our Call of Cthulhu game that can readily be distilled into Mythos Adventure Cards with, of course, the consent of your opponent. This will provide an unlimited variety of different Mythos games.


A TYPICAL GAME

Each player first chooses his or her Investigator, shuffles their cards, and draws a hand of 13 cards.

Each player develops the resources of their Investigator, playing Ally cards, Tomes, Artifacts, and Spells. You also create a Story Deck, a pile of cards containing the Locations visited and other cards that have gone out of play. You have a number of Event cards to plague your opponent with, including Phobias, Rioting Townsfolk, Looting Thieves, Madmen with Shotguns, Nightmares, Catastrophes, and Epidemics.

 You also portray that aspect of the Mythos that attacks the other players. Monster cards are played face-down in a Mythos Threat. Once card play has ended in a round, then Combat begins.

 During combat, each player beginning with the Investigator with the lowest remaining Sanity Point commits the Monsters in his or her Threat to attack their opponent. Then, each player commits Allies to defend their Investigator (Allies not committed will not suffer damage). Spells are then cast and then combat is resolved.

Check out our Nifty Mythos Links for more online resources.

You can order Mythos Cards online at the Wizards' Attic Home page .

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