header1.incl

Chaosium Inc. 28 Years of Chaos and still going strong!

 

The Card Files:
Mi-Go

by Shannon Appel
updated by Guy Hail

The Card

Name: Mi-Go
Set: Limited Edition
Type: Monster
Value: 2
Subtype: Lesser Independent
Sanity: 0
Artist: Tom Sullivan

Special Effect Box: Each Mi-Go surviving to affect your opponent's Allies or Investigator also steals one chosen Artifact. Your opponent must Bury the card in his or her Story Deck. Joins Mi-Go.

Variant Cards

There are three alternative Mi-Go which are similar enough to the original to include in this same Card File.

Scientist Mi-Go

Name: Mi-Go
Set: New AEon Edition
Type: Monster
Value: 2
Attributes: Corrupt Scientist
Languages: English & Glyphs
Subtype: Lesser Independent
Sanity: 0
Artist: Stephen King

Special Effect Box: Is there such a thing as disloyalty among Monsters? Use a City Gate to play the Mi-Go as an Ally. Joins  Mi-Go.

This Mi-Go has the Scientist attribute, knows English and Glyph languages, and has new artwork. This Mi-Go can not steal Artifacts.

Soldier Mi-Go

Name: Mi-Go
Set: Mythos Standard Game Set
Type: Monster
Value: 2
Attributes: Corrupt Soldier
Languages: Glyphs
Subtype: Lesser Independent
Sanity: 0
Artist: Chris Adams

Special Effect Box: No use, either, to point out the even more startlingly similar belief of the Nepalese hill tribes in the dreaded Mi-Go... -- H. P. Lovecraft, "The Whisperer in Darkness." Joins Mi-Go.

This Mi-Go has the Soldier attribute, the Glyph Language, and new artwork. This Mi-Go can not steal Artifacts.

Worker Mi-Go

Name: Mi-Go
Set: Mythos Standard Game Set
Type: Monster
Value: 2
Attributes: Corrupt Worker
Subtype: Lesser Independent
Sanity: 0
Artist: Chris Adams

Special Effect Box: Each Mi-Go surviving to affect your opponent's Allies or Investigator also steals one chosen Artifact. Your opponent must Bury the card in his or her Story Deck. Joins Mi-Go.

Except for the addition of the Worker attribute and the new artwork, this card is identical to the Mythos Limited Mi-Go.

Source

It was not for nothing, alas, that I had pored for hours over the Kodak views of the Outer One's claw-prints which Akeley had sent. Too well did I know the marks of those loathsome nippers, and that hint of ambiguous direction which stamped the horrors as no creatures of this planet. No chance had been left for merciful mistake. --"The Whisperer in Darkness", H. P. Lovecraft

The Mi-Go are one of the many alien races of Lovecraft's mythos. They are a strange type of fungoid creature utterly unknown on Earth. The Mi-Go inhabit Pluto, which they name Yuggoth. They visit Earth to mine certain minerals which they can not find in their own home. Records seem to indicate that the Mi-Go have had a presence upon the Earth since prehistoric times. Sometimes, the Mi-Go are called the Fungi from Yuggoth or the Abominable Snowmen. The Mi-Go first appeared in Lovecraft's "The Whisperer in Darkness." Since, they have appeared most prominently in Campbell's "Mine on Yuggoth" and Pagan Publishing's Delta Green.

Clarifications

As is noted on page 25 of the Dreamlands rulebook: "Many Monsters have special effects that affect an opponent in some way. These may only be used against the opponent that the Monster is directed towards, unless otherwise noted." This means that you can only steal an Artifact from the opponent that your Mi-Go was directed at.

Mi-Go have their special effect occur if they "[survive] to affect your opponent's Allies or Investigator". This means that they steal Artifacts even if there is no Cosmic Battle, such as when they are Summoned by a Summon & Control spell. This is in sharp contrast to Monsters like the Insect from Shaggai which must explicitly "[survive] the Cosmic Battle."

The Mi-Go Soldier can't steal Artifacts. This is balanced by its knowing an obscure language: glyphs. The New AEon edition Mi-Go can't steal Artifacts. This Mi-Go also knows glyphs and may be played as an Ally.

Questions & Answers

Q: There are several different Mi-Go. How many can I put in a deck, 4, 8, 12, 16?

A: Page 14 of the Dreamlands rules state that you may not include "more than four copies of any one non-unique card (indicated by Card Title) in any one deck". For all deck-building purpose, those different Mi-Go act as the same card, and thus you may only have four total. This may be 4 Limited Mi-Go, or it may be 2 Limited Mi-Go, 1 New AEon edition Mi-Go, and 1 MSGS Mi-Go, or any other combination totaling four. While N'gah-Kthun is a Mi-Go, the title of its card is different. One copy of the N'gah-Kthun card may be added to a deck of four Mi-Go.

Q: Can Mi-Go from different editions Join? Can Mi-Go with different attributes Join?

A: Yes. Yes. Each card says "Joins Mi-Go" and each card is titled Mi-Go, so they can Join. Each kind may also Join N'gah-Kthun because its card reads Joins Mi-Go.

Q: I'm using N'gah-Kthun to play Mi-Go as Allies. How many Mi-Go can I play? Usually I may have in play only one Ally of identical Title.

A: The precise restriction is listed on p. 40 of the Dreamlands rules: "You may only have one copy of a specific card of the following card types in play at any one time: Allies, Locations, Great Old Ones or Outer Gods, and Adventures." This restriction only applies to cards as they're being played, which means it only refers to to the natural Type written on a card. This means you can have up to four Mi-Go in play as allies (since their natural type is Monster). You may play joined Mi-Go, divided as you wish between your Threat and Ally area. Conversely, if you already have John Scott in play as an Ally, you can't add another copy of his card to the Threat at a Gate (since his natural type is Ally).

Q: May I play the New AEon edition Mi-Go as Allies at City-Gate Locations in the Dreamlands? In the Waking World?

A: Yes. Yes. The New AEon edition Mi-Go lack the New AEon dimensional indicator. They may be played in any dimension. Their special effect may be used in any dimension. You may also play N'gah-Kthun and use its Special Effect in any dimension.

Q: Can I Join N'gah-Kthun and a Mi-Go at a Country Gate, and at the same time use N'gah-Kthun's power to play them both as Allies?

A: No. There's a timing problem. N'gah-Kthun isn't in play as an Ally until after you've already played the Mi-Go and N'gah-Kthun. However, you could Join N'gah-Kthun and a Mi-Go, play N'gah-Kthun to the Ally Area and the Mi-Go to the Threat (Joining doesn't require that the cards stay together, except in cases of Tomes with Spells and Allies with Weapons).

Q: If I play a Mi-Go as an Ally, can I later move it to the Threat?

A: In general, no. Allies can be moved to the Threat only via certain cards, such The Innsmouth Look or Body Warping of Gorgoroth. Mi-Go in play as Allies are no different.

Q: Can Mi-Go in play as Allies be used for Adventures?

A: It depends on the Adventure. Mi-Go in play as Allies are Allies, not Monsters, thus you couldn't use them for Kneep-Deep in Doom until you got them back into your Story Deck. However, if an Adventure specifically called for a Lesser Independent (not a Lesser Independent Monster) or a Mi-Go, then you could use one of your Mi-Go Allies. Remember also that all Monsters played as Allies are Corrupt. Thus, Mi-Go Allies can fulfill requirements for Adventures needing Corrupt Allies.

Q: If I have N'gah-Kthun in play as an Ally and have a New AEon Mi-Go in my hand, where may I play the New AEon Mi-Go as an Ally?

A: N'gah-Kthun permits play of Mi-Go to your Ally area at Locations with the Country and Gate attributes. The New AEon Mi-Go may be played as an Ally at Locations with the City and Gate attributes. The special effects of both cards apply. When N'gah-Kthun is in play as an Ally, you may play New AEon Mi-Go at Locations with the Country and Gate attributes or with City and Gate attributes. Be aware that some Locations are neither Country nor City, for example, Celaeno and DBZ Spacelab.

Q: If I am playing Obsessed Agent in a Mi-Go Braincase as my Investigator, may I play Mi-Go from other editions as Allies at Locations with the Country and Gate attributes? May I play New AEon Mi-Go as Allies at Country-Gate Locations?

A: Yes. Yes. A Mi-Go is an Mi-Go regardless of its edition. The special effect of Obsessed Agent in a Mi-Go Braincase does not conflict or restrict the special effect of the New AEon Mi-Go.

Strategies

Albert N. Wilmarth (Limited) - This combination is solely thematic. Wilmarth was the Professor who visited Henry Akeley when Akeley was being hounded by the Mi-Go.

Assault on Y'ha-Nthlei(Limited) - This Adventure is annoying because it's set in Lovecraft Country, yet requires a Steadfast Soldier, and all of the Soldiers are found in Europe. You can get around this by playing the Mi-Go Soldier as an Ally, and then giving him a Battle Axe to make him Steadfast. Pretty convoluted, but it will work, and can bolster the Adventure so you don't have to solely depend upon Surprise Meeting European Soldiers.

Circles of Thaol (Limited) - Allows you to Summon or Control a Lesser Independent Monster. This is useful with Mi-Go because the Mi-Go will automatically survive to affect Investigators and Allies. Thus, a Summon & Control Lesser Independent Spell guarantees that you'll steal one Artifact from an opponent.

Dust of Suleiman (MSGS) - Another Summon & Control Spell from Mythos Standard Game Set edition.

Henry W. Akeley (MSGS) - This combination is primarily thematic. However, if you choose to use the Mi-Go soldiers to play Glyph Tomes, Akeley will be a nice addition.

Lonely Akeley Farmhouse (MSGS) - This combination is primarily thematic. However, if you use the Speech Machine to make your Mi-Go better, this gate will become reusable.

Mi-Go Braincase (Limited)- This combination is solely thematic.

N'gah-Kthun (MSGS) - This Mi-Go Leader joins with Mi-Go and thus immediately make them better since you now have a set of five Joining critters. He also allows you to play Mi-Go as Allies at gates, which can be very useful. First off, it's better to have Allies than Monsters because you aren't forced to attack. You rarely win games by Sanity Loss, so it's usually better to protect yourself. In Mythos, the best offense is a good defense. Second, this lets you save Mi-Go for future Adventures. Third, in the case of the Mi-Go Soldier, it gives you easy access to an Ally with the Glyphs language. Usually, Glyphs speakers are pretty rare, with a maximum of one or two in a subregion. Using N'gah-Kthun you can play four glyph-speakers in a wide variety of (Country) Locations.

Nightmare (Dreamlands) - If this Threat Event is in a Directed Threat with Mi-Go, each Mi-Go gets to steal an Artifact even if it is lost during the Cosmic Battle. Be aware that the special effect of Nightmare works on both player's directed Threats. An opponent whose Insects from Shaggai which are defeated by your Mi-Go will bury a Spell when affected by Nightmare.

Petrify (MSGS) - A sneaky way to Bury an Ally. You Petrify the victim during the Spells phase of Combat, and a few short seconds later, your Mi-Go carries it away. Best used against really annoying Allies, like Harry Houdini, and Allies with important Special Effects (like Samuel Winsor or the Providence Howard Lovecraft).

Speech Machine (MSGS) - Jewelry of the Deep Ones for Mi-Go! Increases all Mi-Go by +1, as well as all Mi-Go Leaders (currently there is one: N'gah-Kthun).

Whispers in Darkness (MSGS) - An Adventure that calls for several cards mentioned in this file: Henry W. Akeley, Speech Machine, Lonely Akeley Farmhouse, and N'gah-Kthun.

Yuggoth (New AEon) - This combination is solely thematic

When you use a Mi-Go to steal something, you want to optimize what you steal. Here are a few options, in order from least useful to most useful (The Mi-Go Soldier and the New AEon Mi-Go can't take advantage of these strategies because neither is a thief.):

Steal Artifacts that are Quite Helpful - This is stuff that your opponent is making good use of. Things like: Jewelry of the Deep Ones, Chimes of Tezchaptl, Speech Machines, etc.

Steal Artifacts that are Currently in Use - If your opponent is in Space or Underwater, you can be real nasty, and steal the Artifact protecting them there (for example, a Diving Suit, Space Mead, or Thag Weed). If an opponent is in the Past, you can steal Lamp of Alhazred, knocking him immediately back to the present.

Steal Artifacts Needed for Adventures - Burying cards listed in Adventures isn't helpful because they'll just drop to the Story Deck. However, you can bury cards needed to play other cards required for Adventures. If you think your opponent is going Underwater, take a Diving Suit. If you think your opponent is going to Resurrect an Ally from the Past, take the Grecian Lekythos. If you think your opponent is going to Summon a GOO, take the Shining Trapezohedron. If you think your opponent is going to cross dimensions, take the Silver Key.

Steal Allies Needed for Adventures - This only works in conjunction with the Petrify Spell. It is slightly more useful than stealing Artifacts because Allies are a bit harder to play. However, very few Allies are needed to play other cards for Adventures. Rare exceptions might include: Samuel Winsor (to create a Church in Europe) and Randolph Carter (to bring King of Ilek-Vad into play). Some Allies might be holding spells necessary to play other cards, such as the Resurrection Spell.

Counter-Strategies

Mi-Go can be a real annoyance if they steal Artifacts you need. There aren't really any ways to just stop them, so you need to defend yourself.

Protect Your Artifacts - A number of cards protect Artifacts. The Seal of Isis is the easiest to play, although it costs one Sanity. If you prefer to use Allies, there are a number who protect Artifacts: Raymond LeGrasse (Lovecraft Country Cities), K. J. Hooper (Arkham), Luther Harden (Arkham), Ray Stuckey (Arkham), Thomas F. Malone (Boston), The Terrible Old Man (Kingsport), Ahmed (Cairo), Haragrim (Celephais), and Napoleon Whateley (New AEon). Use the Spell Evoke Doppleganger or the New AEon artifact Cloning Chamber to play more than one copy of each. In general, these Allies do well in point comparisons to other Allies, and thus you should make sure to include any from your subregion if you have Artifacts. However, Allies are vulnerable, so if you really need some of your Artifacts, the Seal of Isis should be included as well.

Duplicate Your Artifacts - If you just have one necessary Artifact, it's often better to duplicate that Artifact then include lots of Artifact protectors. It might be better to put three Silver Key cards in your deck than one Silver Keys and two Seal of Isis cards. You'll have the same level of protection, and you'll be able to use your Silver Key quicker. This strategy doesn't work if you have several very important Artifacts, as opposed to one.

A Mi-Go Theme Deck

This deck requires cards from every edition of Mythos.

Whispers in Darkness

13 cards.

Yuggoth Attacks!

22 cards; 35 total cards.

Knee-Deep in Doom

5 cards; 40 total cards.

Extra Cards

17 cards; 57 total cards.

Play Notes

When striving to complete Knee-Deep in Doom, cast Song of the Stellar Larvae & Dust of Suleiman to play Monsters immediately to your Story Deck instead of waiting for Monsters to be buried at the end of the Round. Or use Sirius at the Church of Starry Wisdom to play all your Monsters in one Round at one Location. This Gate is multiuse even when an opponent has played a Star Event.

Use the B-Movie Script to lower an opponent's Sanity or to disrupt an opponent's game. Spells may be placed in B-Movie Script or Mi-Go Braincase. Each has its advantage. A Spell cast from Mi-Go Braincase costs no Sanity. A Spell cast from B-Movie Script can be re-used until the Tome is buried.

For fulfilling the requirement of Yuggoth Attacks! are three different Mi-Go in this deck: Corrupt Worker, Corrupt Leader (N'gah-Kthun), and unlabeled (from the Limited Edition).

When your opponents have Threats, if possible end the round at a Newburyport Locations. Both Locations increase the value of Steadfast Allies by 1. When your Current Location is a Newboryport Location, Mercy Dexter's value is five if Rhoby Harris is also in play; Charles Dexter Ward's value is five when Henry W Akeley is also in play. When a Mi-Go is an Ally and both Speech Machine and The Two Scepters are in ploy, a defending Mi-Go Ally is worth five.

newfooter2.incl  
Home | About Chaosium | Catalog/Online Store | Cthulhu RPG | Cthulhu Fiction  | Cthulhu Intro  | Celaeno | D20 | Computer Game | Downloads | Dragon Lords of Melnibone d20 H.P. Lovecraft | Links | Mythos   | News | New Releases | Online Policy | Ordering info | Order-form | R'lyeh Report | Starry Wisdom Stormbringer | Support | Upcoming Releases | Web Resources Writer & Artist Guidelines | Contact Chaosium | Privacy Policy | Warranty & Returns Policy